{"id":19952461,"url":"https://github.com/dosmike/tf2-indirect-damage-fix","last_synced_at":"2026-03-19T12:44:37.646Z","repository":{"id":133520727,"uuid":"471399266","full_name":"DosMike/TF2-Indirect-Damage-Fix","owner":"DosMike","description":"Physic objects use their attacker when damaging other players","archived":false,"fork":false,"pushed_at":"2022-03-18T14:36:40.000Z","size":3,"stargazers_count":0,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-01T15:16:11.484Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"SourcePawn","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DosMike.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-03-18T14:26:16.000Z","updated_at":"2022-03-18T14:35:20.000Z","dependencies_parsed_at":"2023-07-10T00:16:13.359Z","dependency_job_id":null,"html_url":"https://github.com/DosMike/TF2-Indirect-Damage-Fix","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/DosMike/TF2-Indirect-Damage-Fix","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DosMike%2FTF2-Indirect-Damage-Fix","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DosMike%2FTF2-Indirect-Damage-Fix/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DosMike%2FTF2-Indirect-Damage-Fix/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DosMike%2FTF2-Indirect-Damage-Fix/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DosMike","download_url":"https://codeload.github.com/DosMike/TF2-Indirect-Damage-Fix/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DosMike%2FTF2-Indirect-Damage-Fix/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30144700,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-05T16:58:46.102Z","status":"ssl_error","status_checked_at":"2026-03-05T16:58:45.706Z","response_time":93,"last_error":"SSL_read: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-13T01:13:18.843Z","updated_at":"2026-03-05T19:03:17.750Z","avatar_url":"https://github.com/DosMike.png","language":"SourcePawn","funding_links":[],"categories":[],"sub_categories":[],"readme":"# TF2 Indirect Damage Fix\n\nSure, this is a niche problem, but nevertheless here's a solution.\n\nWhen maps in TF2 use prop_physics (instead of prop_physics_multiplayer) or \nfunc_physbox these props can collide with the players. One way to make \nprops collide with players is by shooting them. If the impact is strong \nenough, this will damage the player, but not attribute the actual shooter\nas damage source.\n\nThis is a dirty little fix that stores the last attacker for a prop for a\nand applies it as attacker for a limited amount of time until the prop is\nconsidered \"settled\". The proper way would probably to check the velocity\nbut I'm lazy :)\n\n## Installation\n\n* Drop the plugin into the server\n* Score kill with props\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdosmike%2Ftf2-indirect-damage-fix","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdosmike%2Ftf2-indirect-damage-fix","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdosmike%2Ftf2-indirect-damage-fix/lists"}