{"id":27232901,"url":"https://github.com/drake53/war3net","last_synced_at":"2025-05-16T00:00:33.123Z","repository":{"id":35008177,"uuid":"194559834","full_name":"Drake53/War3Net","owner":"Drake53","description":"A .NET implementation of Warcraft III related 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War3Net\n## A .NET implementation of Warcraft III related libraries\n\n[![GitHub stars](https://img.shields.io/github/stars/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/stargazers)\n[![GitHub forks](https://img.shields.io/github/forks/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/network/members)\n\n---\n\n\u003cp align=\"center\"\u003e\n  •\n  \u003cb\u003e\n  \u003ca href=\"#what-is-war3net\"\u003eWhat is War3Net?\u003c/a\u003e •\n  \u003ca href=\"#projects\"\u003eProjects\u003c/a\u003e •\n  \u003ca href=\"#contributing\"\u003eContributing\u003c/a\u003e •\n  \u003ca href=\"#license\"\u003eLicense\u003c/a\u003e\n  \u003c/b\u003e\n  •\n\u003c/p\u003e\n\n---\n\n### What is War3Net?\n\nWar3Net is a collection of libraries for Warcraft III modding.\n\n### Projects\n\n| Project                           | Summary                                                                                                   | NuGet                         |\n| --------------------------------- | --------------------------------------------------------------------------------------------------------- | ----------------------------- |\n| [War3Net.Build]                   | Generate Wacraft III map script and MPQ archive, by reading from C#/vJass source code and war3map files.  | [![VBuild]][PBuild]           |\n| [War3Net.Build.Core]              | Parsers and serializers for war3map files.                                                                | [![VBuildCore]][PBuildCore]   |\n| [War3Net.CodeAnalysis]            | Helper methods for Pidgin parsers.                                                                        | [![VCode]][PCode]             |\n| [War3Net.CodeAnalysis.CSharp]     | *deprecated*                                                                                              | [![VCodeCSharp]][PCodeCSharp] |\n| [War3Net.CodeAnalysis.Decompilers]| Regenerate war3map files from a Warcraft III map script.                                                  | [![VCodeDecomp]][PCodeDecomp] |\n| [War3Net.CodeAnalysis.Jass]       | War3Net.CodeAnalysis.Jass is a library for parsing and rendering JASS source files.                       | [![VCodeJass]][PCodeJass]     |\n| [War3Net.CodeAnalysis.Transpilers]| Transpiles JASS source code to C# or lua.                                                                 | [![VCodeTrans]][PCodeTrans]   |\n| [War3Net.Common]                  | Contains some methods used by several other War3Net projects.                                             | [![VCommon]][PCommon]         |\n| [War3Net.Drawing.Blp]             | War3Net.Drawing.Blp is a library for reading files with the \".blp\" extension.                             | [![VBlp]][PBlp]               |\n| [War3Net.IO.Casc]                 | Class library for opening CASC archives.                                                                  | *Coming soon*                 |\n| [War3Net.IO.Compression]          | Decompression and compression algorithms for compression methods commonly used in MPQ archives.           | [![VCompress]][PCompress]     |\n| [War3Net.IO.Mpq]                  | Class library for opening and creating MPQ files.                                                         | [![VMpq]][PMpq]               |\n| [War3Net.IO.Slk]                  | Library for opening and creating files in SLK format.                                                     | [![VSlk]][PSlk]               |\n| [War3Net.Modeling]                | Read and write .mdl and .mdx files.                                                                       | *Coming soon*                 |\n| [War3Net.Rendering]               | Renders Warcraft III models using [Veldrid].                                                              | *Coming soon*                 |\n| [War3Net.Replay]                  | Parse replay (.w3g) files.                                                                                | *Coming soon*                 |\n| [War3Net.Runtime]                 | Uses [NLua] to run JASS and lua map scripts.                                                              | *Coming soon*                 |\n| [War3Net.Runtime.Core]            | C# implementation of Warcraft III's backend code.                                                         | *Coming soon*                 |\n| [War3Net.Runtime.Api.Blizzard]    | The Blizzard.j API implemented in C#.                                                                     | *Coming soon*                 |\n| [War3Net.Runtime.Api.Common]      | API for [War3Net.Runtime.Core], similar to [War3Api.Common].                                              | *Coming soon*                 |\n\nSome of the above projects are based on code from other repositories:\n- *[War3Net.Drawing.Blp]:* [SereniaBLPLib](https://github.com/WoW-Tools/SereniaBLPLib)\n- *[War3Net.IO.Compression] and [War3Net.IO.Mpq]:* [MpqTool](https://github.com/hazzik/MpqTool)\n\n### Contributing\n\n[![GitHub issues](https://img.shields.io/github/issues/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/issues)\n[![GitHub pull requests](https://img.shields.io/github/issues-pr/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/pulls)\n\n### License\n\n[![GitHub license](https://img.shields.io/github/license/Drake53/War3Net.svg)](https://github.com/Drake53/War3Net/blob/master/LICENSE)\n\nWar3Net is licenced under the [MIT](LICENSE) license.\nProjects from NuGet packages and submodules may have a different license.\n\n\n\n\n\n[CSharpLua]: https://github.com/Drake53/CSharp.lua\n[NLua]: https://github.com/NLua/NLua\n[Veldrid]: https://github.com/mellinoe/veldrid\n[War3Api.Blizzard]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Blizzard\n[War3Api.Common]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Common\n\n[War3Net.Build]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build\n[War3Net.Build.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build.Core\n[War3Net.CodeAnalysis]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis\n[War3Net.CodeAnalysis.CSharp]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.CSharp\n[War3Net.CodeAnalysis.Decompilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Decompilers\n[War3Net.CodeAnalysis.Jass]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Jass\n[War3Net.CodeAnalysis.Transpilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Transpilers\n[War3Net.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Common\n[War3Net.Drawing.Blp]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Drawing.Blp\n[War3Net.IO.Casc]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Casc\n[War3Net.IO.Compression]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Compression\n[War3Net.IO.Mpq]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Mpq\n[War3Net.IO.Slk]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Slk\n[War3Net.Modeling]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Modeling\n[War3Net.Rendering]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Rendering\n[War3Net.Replay]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Replay\n[War3Net.Runtime]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime\n[War3Net.Runtime.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Core\n[War3Net.Runtime.Api.Blizzard]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Blizzard\n[War3Net.Runtime.Api.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Common\n\n[PBuild]: https://www.nuget.org/packages/War3Net.Build\n[PBuildCore]: https://www.nuget.org/packages/War3Net.Build.Core\n[PCode]: https://www.nuget.org/packages/War3Net.CodeAnalysis\n[PCodeCSharp]: https://www.nuget.org/packages/War3Net.CodeAnalysis.CSharp \n[PCodeDecomp]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Decompilers\n[PCodeJass]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Jass\n[PCodeTrans]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Transpilers\n[PCommon]: https://www.nuget.org/packages/War3Net.Common\n[PBlp]: https://www.nuget.org/packages/War3Net.Drawing.Blp\n[PCasc]: https://www.nuget.org/packages/War3Net.IO.Casc\n[PCompress]: https://www.nuget.org/packages/War3Net.IO.Compression\n[PMpq]: https://www.nuget.org/packages/War3Net.IO.Mpq\n[PSlk]: https://www.nuget.org/packages/War3Net.IO.Slk\n[PModel]: https://www.nuget.org/packages/War3Net.Modeling\n[PRender]: 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