{"id":17772140,"url":"https://github.com/dranikpg/opengl-glfw-starter","last_synced_at":"2026-05-20T14:13:24.786Z","repository":{"id":111494560,"uuid":"254813805","full_name":"dranikpg/opengl-glfw-starter","owner":"dranikpg","description":"My OpenGL GLFW CMake starter pack","archived":false,"fork":false,"pushed_at":"2020-05-19T11:25:24.000Z","size":7,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-01T15:54:47.121Z","etag":null,"topics":["cmake","cpp","glfw","opengl","template"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/dranikpg.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2020-04-11T07:15:32.000Z","updated_at":"2022-07-12T07:42:17.000Z","dependencies_parsed_at":"2023-03-10T18:00:29.295Z","dependency_job_id":null,"html_url":"https://github.com/dranikpg/opengl-glfw-starter","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/dranikpg/opengl-glfw-starter","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dranikpg%2Fopengl-glfw-starter","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dranikpg%2Fopengl-glfw-starter/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dranikpg%2Fopengl-glfw-starter/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dranikpg%2Fopengl-glfw-starter/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/dranikpg","download_url":"https://codeload.github.com/dranikpg/opengl-glfw-starter/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/dranikpg%2Fopengl-glfw-starter/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266663253,"owners_count":23964724,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-23T02:00:09.312Z","response_time":66,"last_error":null,"robots_txt_status":null,"robots_txt_updated_at":null,"robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cmake","cpp","glfw","opengl","template"],"created_at":"2024-10-26T21:38:05.439Z","updated_at":"2026-05-20T14:13:22.949Z","avatar_url":"https://github.com/dranikpg.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# opengl-glfw-starter\nMy OpenGL GLFW CMake starter pack\n\nContains simple helper classes for VAO, VBO, GLSL shaders and basic GLFW+mainloop window setup\n\n\n```c++\n#include \u003cbase.hpp\u003e\n#include \u003cutil.hpp\u003e\n#include \u003cwindow.hpp\u003e\n#include \u003cshader.hpp\u003e\n#include \u003cvbo.hpp\u003e\n#include \u003cvao.hpp\u003e\n#include \u003cfunctional\u003e\n\nvbo_t\u003cfloat\u003e verts;\nshader_t shader;\nvao_t vao;\n\nvoid prepare(GLFWwindow* win){\n    vao = vao_t(true); //create VAO, assign wih move semantics\n    glBindVertexArray(vao.addr()); //get GLuint\n    print_gl_error(\"vao\"); //check for GL errors and print erorr info with tag\n\n    std::vector\u003cfloat\u003e vs = {-0.8,-0.8, 0.8,-0.8, 0.8,0.8,-0.8,0.8};\n    verts = vbo_t\u003cfloat\u003e(vs, false); //create VBO from vectors/arrays and set STATIC_DRAW to false\n       \n    glBindBuffer(GL_ARRAY_BUFFER, verts.addr());\n    glVertexAttribPointer(0,2,GL_FLOAT, GL_FALSE, 0, nullptr);\n    glEnableVertexAttribArray(0);\n    \n    std::string vert_src = read_file(\"../shaders/triangle.vs\"); // simple util\n    std::string frag_src = read_file(\"../shaders/triangle.fs\");\n    shader = shader_t(vert_src,frag_src,\"outColor\"); // load and compile shader\n}\n\nvoid render(int w, int h){\n    glClearColor(1,0.5,1,1);\n    glClear(GL_COLOR_BUFFER_BIT);\n\n    float v0[2] = {-glfwGetTime()/30.0, -glfwGetTime()/30.0};\n    verts.update(v0, 2, 0); // glBufferData wrapper\n  \n    shader.use(); // glUseProgram(shader.addr())\n    vao.bind(); // glBindVertexArray(vao.addr())\n\n    glLineWidth(10);\n    glDrawArrays(GL_LINE_LOOP, 0, 4);\n}\n\nsigned main(){\n    start_data data = {\n        640, 480, \"OpenGL\",\n        [](){ //pre initialize glfw\n            glfwWindowHint(GLFW_SAMPLES, 4);\n            glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);\n            glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);\n        },\n        prepare,\n        [](){}, //update\n        render,\n        [](){} //destroy\n    };\n    run(data); // open window and start loop with simple config struct\n}\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdranikpg%2Fopengl-glfw-starter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdranikpg%2Fopengl-glfw-starter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdranikpg%2Fopengl-glfw-starter/lists"}