{"id":31768924,"url":"https://github.com/drsmile444/sfall1","last_synced_at":"2026-02-19T19:01:08.979Z","repository":{"id":315745388,"uuid":"1059931125","full_name":"DrSmile444/sfall1","owner":"DrSmile444","description":"Community archive of sfall1 (Fallout 1 engine extension) releases. Each version lives in its own branch + GitHub Release; latest on main. Ukrainian support included. Not FO2 sfall. 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ability to assign actions to middle mouse button; adjust mouse sensitivity beyond the vanilla limits\n* Ability to adjust or remove the 13-year time limit in the game’s plot/mechanics\n* Fixes for broken perks such as Pathfinder and Sharpshooter\n* Additional script functions for modders (extending what scripting can do)\n\nDevelopment history:\n\n- It was originally started by **Timeslip**, who later focused on **sfall** for **Fallout 2**\n- **Crafty** continued the Fallout 1 branch (“sfall1”), porting back many FO2-only features to FO1.\n\n\u003e **Important**: **sfall1 (Fallout 1)** is **not the same** as **sfall (Fallout 2)**.\n\u003e sfall (FO2) is maintained by the sfall team and targets Fallout 2 specifically. \n\n---\n\n## What is here?\n\n- A curated archive of **sfall1** versions found on the Internet (historical releases).\n- Each version lives in its own **branch** and **tag**, with a corresponding **GitHub Release** for easy download.\n- The **`main`** branch tracks the **latest** known stable version.\n- Releases include:\n    - Removal of extra code not related to plugin activation\n    - Additional Ukrainian, French, German, and Spanish translations\n\n\u003e For sfall (FO2), see the official repo and docs: **sfall-team/sfall** and its GitHub Pages.\n\u003e https://github.com/sfall-team/sfall\n\n---\n\n## Keyboard \u0026 Mouse Shortcuts in sfall1\n\nsfall1 adds several new keyboard and mouse shortcuts for enhanced gameplay and modding.  \nSee [`docs/keyboard.md`](docs/keyboard.md) for a full list and details.\n\n**Available keys and actions include:**\n- \u003ckbd\u003eMouse Wheel\u003c/kbd\u003e: Scrolls inventory, barter, and loot lists\n- \u003ckbd\u003eMiddle Mouse Button\u003c/kbd\u003e: Toggle equipped weapons (emulates \u003ckbd\u003eB\u003c/kbd\u003e)\n- \u003ckbd\u003eCtrl\u003c/kbd\u003e (hold): Speed modifier\n- \u003ckbd\u003eAlt\u003c/kbd\u003e (hold): Move/drag game window (DX9 mode 5)\n- \u003ckbd\u003eLeft Shift\u003c/kbd\u003e (hold): Toggle item highlights\n- \u003ckbd\u003eW\u003c/kbd\u003e: Reload weapon or use item\n- \u003ckbd\u003eShift\u003c/kbd\u003e + \u003ckbd\u003e1\u003c/kbd\u003e…\u003ckbd\u003e7\u003c/kbd\u003e: Sort inventory by type\n\nAll shortcuts can be remapped via `ddraw.ini`.  \nFor more details, see [`docs/keyboard.md`](docs/keyboard.md).\n\n---\n\n## Installing (Fallout 1)\n\n1. Back up your FO1 directory.\n2. Download the desired **sfall1** version from this repo’s **Releases**.\n3. Extract all files, including `ddraw.dll` and `ddraw.ini` into your Fallout 1 game folder.\n4. Tune options in `ddraw.ini` if you want.\n\n\u003e Notes:\n\u003e - Feature sets vary by version. See each release or original notes. \n\n---\n\n## Changelist\n\nSee [`CHANGELIST.md`](CHANGELIST.md) for a summary of major changes, features, and fixes across sfall1 versions. This file provides a high-level overview for quick reference.\n\n---\n\n## sfall1 vs sfall (FO2) — Key Differences\n\n- **Target game**:\n    - **sfall1** → Fallout 1 (Crafty’s continuation). \n    - **sfall (FO2)** → Fallout 2 (ongoing team maintenance). \n- **Features**:\n    - Both provide engine tweaks and modder QoL, but **FO2 sfall** has broader, actively maintained feature sets.\n\n---\n\n## Credits\n\n- **Timeslip** — original author of sfall (engine tweaks). \n- **Crafty** — continued Fallout 1 branch (“sfall1”). \n- **sfall team** — current maintainers of sfall (Fallout 2). \n- **Many community contributors over the years** (see [`CREDITS.md`](CREDITS.md)).\n\n---\n\n## Licensing\n\nThis archive contains third-party releases that did not ship with explicit license files.\nOur root MIT license applies only to our own scripts and documentation.\nThird-party artifacts remain under their original licenses or permissions; where unclear, they are marked as unknown in [`THIRD-PARTY-NOTICES.md`](THIRD-PARTY-NOTICES.md).\nWe’re happy to correct licensing info or remove items at a rightsholder’s request (see [`DISTRIBUTION_POLICY.md`](DISTRIBUTION_POLICY.md)).\n\n---\n\n## Disclaimer\n\nThis is an archival convenience for the community. We do **not** own Fallout or sfall/sfall1. Respect all upstream licenses and the Fallout EULA. See [`LICENSE`](LICENSE) file.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdrsmile444%2Fsfall1","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdrsmile444%2Fsfall1","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdrsmile444%2Fsfall1/lists"}