{"id":20373771,"url":"https://github.com/drumath2237/vfx-graph-custom-hlsl-testbed","last_synced_at":"2026-06-01T03:31:56.950Z","repository":{"id":186382470,"uuid":"674785521","full_name":"drumath2237/VFX-Graph-Custom-HLSL-testbed","owner":"drumath2237","description":"A testbed for VFX Graph Custom HLSL Block","archived":false,"fork":false,"pushed_at":"2023-08-05T17:40:40.000Z","size":713,"stargazers_count":0,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-12-09T15:23:36.067Z","etag":null,"topics":["hlsl","unity3d","vfx-graph","vfxgraph"],"latest_commit_sha":null,"homepage":"","language":"HLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/drumath2237.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null},"funding":{"github":null,"patreon":null,"open_collective":null,"ko_fi":"drumath2237","tidelift":null,"community_bridge":null,"liberapay":null,"issuehunt":null,"otechie":null,"lfx_crowdfunding":null,"custom":null}},"created_at":"2023-08-04T19:19:24.000Z","updated_at":"2023-08-05T17:42:35.000Z","dependencies_parsed_at":null,"dependency_job_id":"a312661d-1548-4498-ac43-0d3c2fd7773b","html_url":"https://github.com/drumath2237/VFX-Graph-Custom-HLSL-testbed","commit_stats":null,"previous_names":["drumath2237/vfx-graph-custom-hlsl-testbed"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/drumath2237/VFX-Graph-Custom-HLSL-testbed","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/drumath2237%2FVFX-Graph-Custom-HLSL-testbed","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/drumath2237%2FVFX-Graph-Custom-HLSL-testbed/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/drumath2237%2FVFX-Graph-Custom-HLSL-testbed/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/drumath2237%2FVFX-Graph-Custom-HLSL-testbed/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/drumath2237","download_url":"https://codeload.github.com/drumath2237/VFX-Graph-Custom-HLSL-testbed/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/drumath2237%2FVFX-Graph-Custom-HLSL-testbed/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33759178,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-01T02:00:06.963Z","response_time":115,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["hlsl","unity3d","vfx-graph","vfxgraph"],"created_at":"2024-11-15T01:19:59.250Z","updated_at":"2026-06-01T03:31:56.908Z","avatar_url":"https://github.com/drumath2237.png","language":"HLSL","funding_links":["https://ko-fi.com/drumath2237"],"categories":[],"sub_categories":[],"readme":"# VFX Graph Custom-HLSL-testbed\n\n![Static Badge](https://img.shields.io/badge/Unity-2023.2.0a22-blue)\n\n\n![Alt text](./docs/editorss.png)\n![Alt text](./docs/node.png)\n\n## About\n\nVFX GraphのCustom HLSL Blockを使用したサンプルです。\n球上にpositionをセットするコンテキストノードをHLSLで作って、Initializeコンテキストで使用しています。\n\n## Environment\n\n|           | env             |\n|:----------|:----------------|\n| OS        | Windows 10 Home |\n| Unity     | 2023.2.0a22     |\n| VFX Graph | 16.0.2          |\n\n## Usage\n\n`Assets/CustomHLSLTestbed/Scenes/Main.unity`を開いて再生します。\n\n## Credit\n\n[球の表面上の点をサンプリングするロジックに関する記事](https://qiita.com/aa_debdeb/items/e416ae8a018692fc07eb#%E7%90%83%E9%9D%A2%E4%B8%8A%E3%81%AE%E4%B8%80%E6%A7%98%E4%B9%B1%E6%95%B0-1)を参考にしています。\n\n## Author\n\n[@drumath2237](https://twitter.com/ninisan_drumath)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdrumath2237%2Fvfx-graph-custom-hlsl-testbed","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdrumath2237%2Fvfx-graph-custom-hlsl-testbed","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdrumath2237%2Fvfx-graph-custom-hlsl-testbed/lists"}