{"id":13696962,"url":"https://github.com/dumptruckDS/progs_dump_qc","last_synced_at":"2025-05-03T17:32:45.224Z","repository":{"id":37886663,"uuid":"165413595","full_name":"dumptruckDS/progs_dump_qc","owner":"dumptruckDS","description":"This is no longer the most current version of the source. 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It is being kept for historical reasons.\n\nPlease see https://github.com/progs-dump-dev/progs_dump for further development.\n\n---\n\nChanges from version 2.0.0 to 3.0.0\n\nSeptember 2022\n\n* Fixed QSS crash in mobot.qc (paavohuhtala)\n* Fixed syntax error in Enforcer.qc (paavohuhtala)\n* Added in-fighting modes to monsters (ILike80sRock)\n* Added breakable spawnflags to func_fall2 (whirledtsar)\n* Added explosive projectiles to HellKnight (ILike80sRock)\n* Renamed potentially offensive file name (progs.src, spawn.qc)\n* Fixed Voreballs not homing in func_monster_spawner Shalraths (ILike80sRock)\n* Added trigger_changetarget (ILike80sRock)\n* Added Wait for retrigger spawnflag to trigger_multiple (ILike80sRock)\n* Added style 4 to Ogre - shoots lavaballs (JaycieErysdren)\n* Quake Info Pool fixes: https://www.quake-info-pool.net/q1/qcfix.htm\n* Fixed armor affected by drowning damage (dumptruck_ds)\n* Added gravity, solidity, back-and-forth, only once and play count\n  spawnflags to misc_model (Inky, bmFbr)\n* Added trigger/toggle animations to misc_model using target_setstate (bmFbr)\n* Added info_intermissiontext for custom intermission messages (ILike80sRock)\n* Added skip_id1_overrides worldspawn key to disable hardcoded map features\n  like intermissions and E1M8 gravity (ILike80sRock)\n* Added PASSIVE_ALWAYS and PASSIVE_UNTIL_ATTACKED spawnflags (dumptruck_ds)\n* Added Looping spawnflag to play_sound_triggered which allows triggered,\n  looping sounds to restart after a save (bmFbr)\n* Added Turret Mode spawnflag for Grunts, Enforcers, Ogres, Ogre Marksmen,\n  Hellknight, Shalrath, Shamblers and Zombies. (dumptruck_ds, ILike80sRock)\n* Fixed armor taking damage with Pentagram of Protection (johnfitz)\n* Added custom sound keys and new options for func_new_plat (Alkaline, bmFbr)\n* Made Zombies partially z-aware only in Turret Mode (dumptruck_ds, Preach)\n* Removed \"in wall\" dprint on monster with I_AM_TURRET spawnflag (dumptruck_ds)\n* Fixed Fiend and Dog instakill bug (dumptruck_ds, Preach)\n* Added custom projectiles with exploding options to Wizard (ILike80sRock)\n* Added trigger_textstory and target_textstory to show long centerprint texts\n  can fade background and trigger sounds (bmFbr)\n* Fixed missing sound_attack keys on Grunts (ILike80sRock)\n* Added Style 1 to Shambler (throws lavaballs, works in turret mode)\n  (dumptruck_ds)\n* Added misc_modeltrain allowing custom triggered animations for monster models\n  and other trains (Alkaline, bmFbr)\n* Consolidated TrenchBroom FGDs into one file that now displays custom models\n  and skins (dumptruck_ds, bmFbr)\n* Added homing key to monsters and styles that shoot projectiles (ILike80sRock)\n* Added proj_speed_mod to modify monster projectile speeds (ILike80sRock)\n* Added custom path alignment using origin textures to func_train (TheRektafire)\n* Added in-fighting mode -1 Never in-fight (ILike80sRock)\n* Added Spawn Silently spawnflag to monsters (wait 1 can still be used)\n  (dumptruck_ds)\n* Added trigger_monsterface: Running monsters that do not see their target and\n  touch this will face in the direction of the trigger's angle instead of the\n  unseen target. (TheSolipsist)\n* Added func_shadow, misc_shadowcontroller and switchable shadow support to\n  doors and brushmodels (bmFbr)\n* Added func_togglevisiblewall, a toggleable version of func_wall (bmFbr)\n* Added SILENT spawnflag to func_fall (dumptruck_ds)\n* Added START_HIDDEN spawnflag to misc_model (Alkaline, dumptruck_ds)\n* Added random delay to triggerspawned monsters [delay -1] (dumptruck_ds)\n* Added rapid fire Nailgun styles to Grunt and Enforcer (ILike80sRock)\n* Added KexDynamicLight to entity files (dumptruck_ds)\n* Added custom sound support for func_rotate_door (Inky)\n* Added custom model support to Silver and Gold keys (dumptruck_ds)\n* Replaced sound effects with public domain alternatives (dumptruck_ds)\n* Added custom noise key to misc_sparks (dumptruck_ds)\n* Added light_sprite_flame (dumptruck_ds)\n* Added missing spawnflags to fog entities (dumptruck_ds)\n* item_health_vial will over heal player and rot like Megahealth (dumptruck_ds)\n* Added NO_LAVASPLASH spawnflag to boss2 (dumptruck_ds)\n* Fixed error in item_backpack (dumptruck_ds)\n* Added new spawnflags to func_bossgate and func_episodegate that reverse their\n  functionality (ILike80sRock)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FdumptruckDS%2Fprogs_dump_qc","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FdumptruckDS%2Fprogs_dump_qc","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FdumptruckDS%2Fprogs_dump_qc/lists"}