{"id":23917934,"url":"https://github.com/dylanbt928/raycasting","last_synced_at":"2025-06-16T03:40:09.391Z","repository":{"id":269771260,"uuid":"906447433","full_name":"DylanBT928/raycasting","owner":"DylanBT928","description":"💡 Raycasting engine using C++ and GLFW to simulate 3D perspective rendering from 2D maps.","archived":false,"fork":false,"pushed_at":"2025-03-15T05:19:42.000Z","size":18,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-25T15:13:46.223Z","etag":null,"topics":["2d","3d","c","cmake","cpp","game","glfw","raycasting"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DylanBT928.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-12-20T23:51:58.000Z","updated_at":"2025-03-15T05:19:45.000Z","dependencies_parsed_at":"2025-01-02T08:28:16.491Z","dependency_job_id":null,"html_url":"https://github.com/DylanBT928/raycasting","commit_stats":null,"previous_names":["dylanbt928/raycasting"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DylanBT928%2Fraycasting","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DylanBT928%2Fraycasting/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DylanBT928%2Fraycasting/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DylanBT928%2Fraycasting/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DylanBT928","download_url":"https://codeload.github.com/DylanBT928/raycasting/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248465348,"owners_count":21108244,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d","3d","c","cmake","cpp","game","glfw","raycasting"],"created_at":"2025-01-05T13:11:23.472Z","updated_at":"2025-04-11T19:21:07.540Z","avatar_url":"https://github.com/DylanBT928.png","language":"C++","readme":"# Raycasting 💡\n\nA raycasting engine implemented in C++ with GLFW, designed to simulate 3D environments using 2D grid-based maps. Inspired by classic raycasting techniques used in early first-person shooter games.\n\n\n## Requirements\n\n- C++17 or higher\n- GLFW\n\n\n## Contributing\n\nAny contributions made are greatly appreciated and welcomed. For major changes, please open an issue first to discuss what you would like to change.\n\n1) Fork the Project\n2) Create your Branch (`git checkout -b NewBranch`)\n3) Commit your Changes (`git commit -m 'Add new feature'`)\n4) Push to the Branch (`git push origin NewBranch`)\n5) Open a Pull Request\n\n\n## License\n\nLicensed under the MIT License. See `LICENSE` for more information.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdylanbt928%2Fraycasting","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fdylanbt928%2Fraycasting","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fdylanbt928%2Fraycasting/lists"}