{"id":24795860,"url":"https://github.com/ebukaracer/ezpooler","last_synced_at":"2026-05-15T18:04:55.812Z","repository":{"id":274772009,"uuid":"921644044","full_name":"ebukaracer/EzPooler","owner":"ebukaracer","description":"A Unity package that provides an efficient way to manage object pooling in your game.","archived":false,"fork":false,"pushed_at":"2025-01-29T09:15:16.000Z","size":23,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-01-29T10:24:05.856Z","etag":null,"topics":["gamedev","objectpooling","unity","unity3d","unitypackage"],"latest_commit_sha":null,"homepage":"https://ebukaracer.github.io/EzPooler/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ebukaracer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2025-01-24T10:40:14.000Z","updated_at":"2025-01-29T09:14:58.000Z","dependencies_parsed_at":"2025-01-29T10:34:11.516Z","dependency_job_id":null,"html_url":"https://github.com/ebukaracer/EzPooler","commit_stats":null,"previous_names":["ebukaracer/ezpooler"],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzPooler","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzPooler/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzPooler/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzPooler/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ebukaracer","download_url":"https://codeload.github.com/ebukaracer/EzPooler/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245342701,"owners_count":20599841,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gamedev","objectpooling","unity","unity3d","unitypackage"],"created_at":"2025-01-30T00:20:19.340Z","updated_at":"2026-05-15T18:04:55.805Z","avatar_url":"https://github.com/ebukaracer.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# EzPooler\n[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue)](http://makeapullrequest.com) [![License: MIT](https://img.shields.io/badge/License-MIT-blue)](https://ebukaracer.github.io/ebukaracer/md/LICENSE.html)\n\n**EzPooler** is a Unity package that provides an efficient way to manage object pooling in your game.\n\n [View in DocFx](https://ebukaracer.github.io/EzPooler)\n \n## Features  \n- Efficient object pooling to improve performance.  \n- Easy-to-use methods for spawning and despawning GameObjects. \n- Support for pre-instantiating and caching GameObjects in the Unity Editor for efficient use during gameplay.\n\n## Installation\n_Inside the Unity Editor using the Package Manager:_\n- Click the **(+)** button in the Package Manager and select **\"Add package from Git URL\"** (requires Unity 2019.4 or later).\n-  Paste the Git URL of this package into the input box:  https://github.com/ebukaracer/EzPooler.git#upm\n-  Click **Add** to install the package.\n-  If your project uses **Assembly Definitions**, make sure to add a reference to this package under **Assembly Definition References**. \n    - For more help, see [this guide](https://ebukaracer.github.io/ebukaracer/md/SETUPGUIDE.html).\n\n## Quick Usage\nAttach `PoolManager.cs` to the GameObject that will be responsible for spawning objects, then in you `ExampleUsage.cs` script:\n```csharp\nusing Racer.EzPooler.Core;\nusing UnityEngine;\n\npublic class ExampleUsage : MonoBehaviour\n{\n    [SerializeField] private GameObject prefab;\n    private PoolManager _poolManager;\n\n    private void Start()\n    {    \n\t    // Assuming this script is sitting on the gameobject\n        _poolManager = GetComponent\u003cPoolManager\u003e();\n\n        // Spawn an object\n        var spawnedObject = _poolManager.SpawnObject(Vector3.zero, Quaternion.identity);\n\n        // Despawn the object after 2 seconds\n        spawnedObject.InvokeDespawn(2f);\n    }\n}\n```\n\n---\n### Example Use Case\nSuppose you intend to spawn objects like missiles, barrels, crates, and bottles. You can organize your setup by creating separate GameObjects to hold the respective spawner scripts:\n\n- `MissileSpawner` → `MissileSpawner.cs`\n- `BarrelSpawner` → `BarrelSpawner.cs`\n- `CrateSpawner` → `CrateSpawner.cs`\n- `BottleSpawner` → `BottleSpawner.cs`\n\nAttach the `PoolManager.cs` script to each of these GameObjects. Then, implement the specific spawning logic within each corresponding script, as shown above.\n\n## Samples and Best Practices\n- Optionally import this package's demo from the package manager's `Samples` tab.\n- To remove this package completely(leaving no trace), navigate to: `Racer \u003e EzPooler \u003e Remove package`\n\n## [Contributing](https://ebukaracer.github.io/ebukaracer/md/CONTRIBUTING.html) \nContributions are welcome! Please open an issue or submit a pull request.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Febukaracer%2Fezpooler","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Febukaracer%2Fezpooler","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Febukaracer%2Fezpooler/lists"}