{"id":28097820,"url":"https://github.com/ebukaracer/ezsoundcore","last_synced_at":"2026-03-05T14:04:00.829Z","repository":{"id":290933405,"uuid":"921605383","full_name":"ebukaracer/EzSoundCore","owner":"ebukaracer","description":"A Unity package that provides a simple and efficient way to manage sound effects and music playback in your game.","archived":false,"fork":false,"pushed_at":"2025-07-15T09:11:22.000Z","size":4662,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-15T20:52:04.395Z","etag":null,"topics":["gamdev","unity","unity3d","unitypackage"],"latest_commit_sha":null,"homepage":"https://ebukaracer.github.io/EzSoundCore/","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ebukaracer.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2025-01-24T09:09:41.000Z","updated_at":"2025-07-15T09:11:18.000Z","dependencies_parsed_at":"2025-05-01T12:35:41.330Z","dependency_job_id":"854d9e19-5f8d-4819-973d-8c69296aea24","html_url":"https://github.com/ebukaracer/EzSoundCore","commit_stats":null,"previous_names":["ebukaracer/ezsoundcore"],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/ebukaracer/EzSoundCore","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzSoundCore","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzSoundCore/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzSoundCore/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzSoundCore/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ebukaracer","download_url":"https://codeload.github.com/ebukaracer/EzSoundCore/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ebukaracer%2FEzSoundCore/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30130031,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-05T12:40:50.676Z","status":"ssl_error","status_checked_at":"2026-03-05T12:39:32.209Z","response_time":93,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gamdev","unity","unity3d","unitypackage"],"created_at":"2025-05-13T17:26:10.786Z","updated_at":"2026-03-05T14:04:00.817Z","avatar_url":"https://github.com/ebukaracer.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# EzSoundCore\n[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue)](http://makeapullrequest.com) [![License: MIT](https://img.shields.io/badge/License-MIT-blue)](https://ebukaracer.github.io/ebukaracer/md/LICENSE.html)\n\n**EzSoundCore** is a Unity package that provides a simple and efficient way to manage sound effects and music playback in your game. \n\n [View in DocFx](https://ebukaracer.github.io/EzSoundCore)\n \n## Features\n- Easy-to-use methods for playing sounds  \n- Provides a quick and easy way to manage multiple audio sources\n- Support for audio mixer snapshots\n- Flexible utility for generating unique ID from audio-clips\n\n## Installation\n_Inside the Unity Editor using the Package Manager:_\n- Click the **(+)** button in the Package Manager and select **\"Add package from Git URL\"** (requires Unity 2019.4 or later).\n-  Paste the Git URL of this package into the input box: https://github.com/ebukaracer/EzSoundCore.git#upm\n-  Click **Add** to install the package.\n-  If your project uses **Assembly Definitions**, make sure to add a reference to this package under **Assembly Definition References**. \n    - For more help, see [this guide](https://ebukaracer.github.io/ebukaracer/md/SETUPGUIDE.html).\n\n## Setup\nAfter installation, use the menu options in the following order:\n- `Racer \u003e EzSoundCore \u003e Import Elements` to import the prebuilt elements(prefabs) of this package, which will speed up your workflow(required).\n- `Racer \u003e EzSaver \u003e Add SoundCore Prefab to Scene` to add the manager gameobject required for playing sounds.\n\n## Usage\n- Ensure the `SoundCore` prefab or a gameobject containing the component is present in the scene.\n- Use `SoundCore.Instance` to access the singleton instance of the class.\n- The `ClipID` Enum is auto-generated. If you intend to play sound using that approach, first import the elements of this package, use the `SoundCore` prefab to generate it after adding audio clips to the list.\n\n```csharp\nusing UnityEngine;\nusing Racer.EzSoundCore.Core;\n\npublic class ExampleUsage : MonoBehaviour\n{\n    [SerializeField] private AudioClip sfxClip;\n    [SerializeField] private AudioClip musicClip;\n\n    private void Start()\n    {\n        // Play a sound effect\n        SoundCore.Instance.PlaySfx(sfxClip, volumeScale: 0.8f);\n\n        // Play music\n        SoundCore.Instance.PlayMusic(musicClip);\n\n        // Mute all audio sources\n        SoundCore.Instance.MuteAllSources(mute: true, ignoreIndex: true);\n\n\t\t// Play a sound effect using ClipID(if generated)  \n\t\tSoundCore.Instance.PlaySfx(ClipID.Explosion, volumeScale: 0.8f);  \n\t  \n\t\t// Play music using ClipID (if generated) \n\t\tSoundCore.Instance.PlayMusic(ClipID.BackgroundMusic);\n\n        // Enable all audio sources\n        SoundCore.Instance.EnableAllSources(enable: true, ignoreIndex: true);\n\n        // Transition to a specific audio mixer snapshot\n        SoundCore.Instance.MuteAudioMixer(snapshotIndex: 0, timeToReach: 0.5f);\n    }\n}\n```\n\n## Samples and Best Practices\n- In the case of any updates to newer versions, use the menu option: `Racer \u003e EzSoundCore \u003e Import Elements(Force)` \n- Optionally import this package's demo from the package manager's `Samples` tab.\n- To remove this package completely(leaving no trace), navigate to: `Racer \u003e EzSoundCore \u003e Remove package`\n\n## [Contributing](https://ebukaracer.github.io/ebukaracer/md/CONTRIBUTING.html) \nContributions are welcome! Please open an issue or submit a pull request.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Febukaracer%2Fezsoundcore","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Febukaracer%2Fezsoundcore","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Febukaracer%2Fezsoundcore/lists"}