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EzWebGL\n[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue)](http://makeapullrequest.com) [![License: MIT](https://img.shields.io/badge/License-MIT-blue)](https://ebukaracer.github.io/ebukaracer/md/LICENSE.html)\n\nSimple yet Sleek WebGL Template for Unity Web Games.\n\n![gif](https://raw.githubusercontent.com/ebukaracer/ebukaracer/unlisted/EzWebGL-Images/A.gif)\n\n[View in DocFx](https://ebukaracer.github.io/EzWebGL)\n\n## Installation\n_Inside the Unity Editor using the Package Manager:_\n- Click the **(+)** button in the Package Manager and select **\"Add package from Git URL\"** (requires Unity 2019.4 or later).\n-  Paste the Git URL of this package into the input box: https://github.com/ebukaracer/EzWebGL.git#upm\n-  Click **Add** to install the package.\n\n## Setup\nAfter installation, navigate to `Racer \u003e EzWebGL \u003e Import Template(Force)` to import or update the WebGL template.\n\n## Usage Guide\n\n#### Default settings:\nTo use this template with its default settings, select `EzWebGL` from the listed templates:\n![img](https://raw.githubusercontent.com/ebukaracer/ebukaracer/unlisted/EzWebGL-Images/B.png)\n\n#### Custom settings:\n- `Optimize for pixel art:` Handy if you're targeting pixel art style.\n\t- Value: `true` or `false`\n\n- `Hide footer:` Whether or not to hide the buttons below the container/frame.\n\t- Value: `true` or `false`\n\n- `Border colour:` Changes the border colour of the container/frame and footer(if not hidden). \n\t- Value:  `transparent`, hex-colour codes e.g. `#FF0000`, `#0000FF`, etc, hardcoded colours e.g. `red`, `blue`, etc.\n\n## Notes\n- To change the default background colour navigate to: `Player Settings \u003e Splash Image \u003e Background \u003e Background Color`. Any colour you set there would be applied to this template, you can observe it during the initial load of your game: \n   ![img](https://raw.githubusercontent.com/ebukaracer/ebukaracer/unlisted/EzWebGL-Images/C.png)\n\n- To change the default favicon, navigate to `EzWebGL/TemplateData` and replace the default `favicon.ico` with your own, bearing the same name and extension.\n\n- In case you're hosting your Unity WebGL game on [itch.io](itch.io), Unity usually defaults to a resolution of `960 X 600`, this tends to clip off this template's contents caused by the size of the container which itch website uses to render WebGL games.\n\n\t*Here's my hacky way of achieving a fitting dimension:*\n\t- Inside Unity, set the default Width and Height to `860 X 500`  as seen above.\n\t-  On the Itch website, while editing your game, set the Width and Height values to `960 X 600`: \n\t   ![img](https://raw.githubusercontent.com/ebukaracer/ebukaracer/unlisted/EzWebGL-Images/D.png)\n\n- To remove this package completely(leaving no trace), navigate to: `Racer \u003e EzWebGL \u003e Remove package`\n\n## Credits\n- WebGL Templates on [Unity docs](https://docs.unity3d.com/Manual/webgl-templates.html) \n- Inspired by [BetterMinimal](https://seansleblanc.itch.io/better-minimal-webgl-template)\n\n## [Contributing](https://ebukaracer.github.io/ebukaracer/md/CONTRIBUTING.html) \nContributions are welcome! 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