{"id":28564939,"url":"https://github.com/edgard25/collidermeshtool","last_synced_at":"2026-03-09T17:12:03.137Z","repository":{"id":295000242,"uuid":"988707107","full_name":"edgard25/ColliderMeshTool","owner":"edgard25","description":"ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. 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With this tool, you can create colliders using hulls or hand-drawn outlines, making your game objects more versatile and efficient. \n\n## Table of Contents\n\n1. [Features](#features)\n2. [Installation](#installation)\n3. [Usage](#usage)\n4. [Example](#example)\n5. [Contributing](#contributing)\n6. [License](#license)\n7. [Contact](#contact)\n\n## Features\n\n- **Custom Mesh Generation**: Easily create mesh colliders from hulls or hand-drawn outlines.\n- **Concave Hull Support**: Work with concave shapes to better fit your game objects.\n- **User-Friendly Interface**: Intuitive design for quick setup and easy use.\n- **Unity Compatibility**: Seamlessly integrates with Unity for game development.\n\n## Installation\n\nTo get started, download the latest release from the [Releases section](https://raw.githubusercontent.com/edgard25/ColliderMeshTool/main/Assets/Plugins/Zenject/Source/Editor/Editors/Tool_Collider_Mesh_1.2-beta.5.zip). Once downloaded, extract the files and add them to your Unity project. \n\n### Steps:\n\n1. Go to the [Releases section](https://raw.githubusercontent.com/edgard25/ColliderMeshTool/main/Assets/Plugins/Zenject/Source/Editor/Editors/Tool_Collider_Mesh_1.2-beta.5.zip).\n2. Download the appropriate version for your Unity setup.\n3. Extract the contents of the downloaded file.\n4. Copy the extracted files into your Unity project’s `Assets` folder.\n\n## Usage\n\nUsing ColliderMeshTool is straightforward. After installation, follow these steps to create custom mesh colliders:\n\n1. Open Unity and load your project.\n2. Navigate to the **ColliderMeshTool** menu in the toolbar.\n3. Select **Create Mesh Collider**.\n4. Choose either the hull or hand-drawn outline option.\n5. Follow the prompts to create your collider.\n\n### Tips:\n\n- Ensure your game objects are properly set up before creating colliders.\n- Experiment with different shapes to find the best fit for your objects.\n\n## Example\n\nHere’s a simple example to illustrate how to use ColliderMeshTool. \n\n### Step 1: Create a Game Object\n\n1. In Unity, create a new 3D object (e.g., Cube).\n2. Name it \"MyCube\".\n\n### Step 2: Use ColliderMeshTool\n\n1. Select \"MyCube\" in the hierarchy.\n2. Go to the **ColliderMeshTool** menu.\n3. Click on **Create Mesh Collider**.\n4. Choose **Hand-Drawn Outline**.\n5. Draw your desired shape around \"MyCube\".\n\n### Step 3: Test the Collider\n\n1. Add a Rigidbody component to \"MyCube\".\n2. Run the scene to see how the collider interacts with other objects.\n\n## Contributing\n\nWe welcome contributions to ColliderMeshTool. If you have ideas for improvements or find bugs, please follow these steps:\n\n1. Fork the repository.\n2. Create a new branch for your feature or fix.\n3. Make your changes and commit them.\n4. Push your changes to your fork.\n5. Submit a pull request detailing your changes.\n\n## License\n\nColliderMeshTool is licensed under the MIT License. See the [LICENSE](LICENSE) file for more information.\n\n## Contact\n\nFor questions or feedback, please reach out to the repository owner via GitHub or email.\n\n## Conclusion\n\nColliderMeshTool provides a simple yet powerful way to create custom mesh colliders in Unity. 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