{"id":15624144,"url":"https://github.com/eevee/idchoppers","last_synced_at":"2025-04-28T15:23:47.870Z","repository":{"id":141966918,"uuid":"84234247","full_name":"eevee/idchoppers","owner":"eevee","description":"Doom WAD manipulation library","archived":false,"fork":false,"pushed_at":"2018-12-01T22:52:52.000Z","size":198,"stargazers_count":27,"open_issues_count":0,"forks_count":4,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-30T10:51:12.144Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/eevee.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-03-07T18:48:43.000Z","updated_at":"2024-05-01T15:49:20.000Z","dependencies_parsed_at":null,"dependency_job_id":"36be3155-41b7-4e87-bbd6-3b89cb364cf3","html_url":"https://github.com/eevee/idchoppers","commit_stats":{"total_commits":94,"total_committers":4,"mean_commits":23.5,"dds":0.2978723404255319,"last_synced_commit":"d73014df5e96da8c3b7fa4c050bd44364ddf80e9"},"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eevee%2Fidchoppers","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eevee%2Fidchoppers/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eevee%2Fidchoppers/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eevee%2Fidchoppers/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/eevee","download_url":"https://codeload.github.com/eevee/idchoppers/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251336710,"owners_count":21573247,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-03T10:00:11.463Z","updated_at":"2025-04-28T15:23:47.842Z","avatar_url":"https://github.com/eevee.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# idchoppers\n\nidchoppers is a Rust library and command-line tool for parsing and manipulating WAD files and other data associated with classic Doom and Doom-era games.\n\nThe idea is to get all this stuff done once and for all in a safe, fast language that everything else can bind to.  (Don't @ me with that xkcd strip.)  I intend to provide C, C++, and Python bindings eventually.\n\nIt is **extremely** unfinished and a work in progress, unless I get bored with it, in which case it's not.  I never finish anything.  Sorry.  (It does help if people show continued active interest, ahem.)\n\n\n## Roadmap?\n\nNo promises.  I'm just throwing stuff at the wall here.\n\n### The basics\n\nI have a dream that someday [SLADE](http://slade.mancubus.net/) will become a GUI that merely wraps idchoppers, if that gives you a general idea.  (I don't actually have buy-in from SLADE's author, but we can cross that bridge later.)\n\nSo, that would require:\n\n- Read and write various kinds of archives (WAD, PK3, directories...)\n- Read, write, and convert between various image formats, sound formats, etc.\n- Load, render, modify (!), and save maps\n\n### The intermediates\n\n- Understand _all_ of ZDoom's extra lumps, plus DEHACKED\n- Detect which game (Doom, Doom II, Heretic, Hexen, Strife, etc.) a PWAD is intended for\n- Detect which port (Boom, Boom plus MBF sky transfers, ZDoom, GZDoom, Eternity, lord knows what else) a PWAD is intended for\n- Heuristically determine whether jumping/ducking are intended\n- Distinguish simple map sets from megawads from TCs\n- Extract map names, including using \"OCR\" on title lumps\n- Convert between map formats, including porting all of ZDoom's UDMF features to line specials, or \"downgrading\" a ZDoom map to Boom or vanilla when possible (and explaining why when not)\n- Guess at the overall aesthetic of a map by measuring the most-used textures by surface area\n- Detect, fix, and avoid a wide variety of mistakes and errors (unreachable secrets, duplicate secrets, missing keys, slime trails, bogus BLOCKMAP, visplane overflows, placement of the MAP02 sargeant, monster-filled hallways straddling a blockmap edge...  and that's just vanilla!)\n\n### The advanceds\n\nI sort of doubt many of these will happen without some serious third-party interest/assistance, but they're interesting ideas.\n\n- \"Compress\" resources like `cc4tex.wad` by using ZDoom features to express translations, rotations, flips, etc.\n- A good enough software renderer to generate the opening scene of a map\n- Estimate the difficulty of maps, based on monster count vs reachable area vs available resources\n- Try to find the intended route through maps\n- Decompile ACS to trace how scripts affect map geometry and progression\n- Generate a par time automatically\n- Find \"interesting\" vantage points for the sake of `wadinfo_txt`\n- Be useful enough to base something like Oblige on\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feevee%2Fidchoppers","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Feevee%2Fidchoppers","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feevee%2Fidchoppers/lists"}