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a\nlink:http://creativecommons.org/licenses/by-sa/4.0/[Creative Commons Attribution-ShareAlike 4.0 International License].\n\n== Component Ontology\n\nThe core concept in the EKG/UX Component Ontology is the class Component which\nrepresents the information that is needed for a given user interface (or report) component.\n\nThese Components form a tree-like structure where a parent Component\ncan hold multiple child Components that are assumed to be shown by\na user interface or report generator in the space -- or \"screen real estate\" -- occupied\nby the parent Component.\n\nMany of the names of the various components are inspired by Google's Material Design\nconcepts: https://material.io/components\n\nHowever, although many Components as they exist in the EKG will have\na one-on-one relationship with a visible component on the screen (or\non a report), this does not always have to be the case.\n\nSome Components in the user interface will have many more sub-components, there is no\nhard requirement that they all have to be defined in the EKG as well.\n\nThis is meant to be a flexible structure.\n\nIn theory, a legacy React application for instance may be represented as just one\ntop level Component in the EKG, in that sense it woud be a \"black box\" from the EKG's perspective.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fekgf%2Fo-ux","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fekgf%2Fo-ux","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fekgf%2Fo-ux/lists"}