{"id":24886729,"url":"https://github.com/elenaches/blender-unity-settings-voxel-models","last_synced_at":"2026-05-09T17:37:20.525Z","repository":{"id":190662807,"uuid":"683110381","full_name":"ElenaChes/Blender-Unity-Settings-Voxel-models","owner":"ElenaChes","description":"A Blender add-on for Voxel 3D models, streamlines optimising MagicaVoxel models to be used in Unity, can also create low level-of-detail version of models.","archived":false,"fork":false,"pushed_at":"2024-01-17T20:18:40.000Z","size":16,"stargazers_count":2,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-01T15:16:03.471Z","etag":null,"topics":["3d-models","blender","blender-3d","blender-addon","blender-script","magicavoxel","magicavoxels","python","unity","unity3d","voxel-models"],"latest_commit_sha":null,"homepage":"","language":"Python","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ElenaChes.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2023-08-25T16:14:39.000Z","updated_at":"2024-06-04T07:56:50.000Z","dependencies_parsed_at":"2023-08-25T21:07:16.279Z","dependency_job_id":null,"html_url":"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models","commit_stats":null,"previous_names":["elenaches/blender-unity-settings-voxel-models"],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ElenaChes%2FBlender-Unity-Settings-Voxel-models","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ElenaChes%2FBlender-Unity-Settings-Voxel-models/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ElenaChes%2FBlender-Unity-Settings-Voxel-models/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ElenaChes%2FBlender-Unity-Settings-Voxel-models/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ElenaChes","download_url":"https://codeload.github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245825653,"owners_count":20678630,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-models","blender","blender-3d","blender-addon","blender-script","magicavoxel","magicavoxels","python","unity","unity3d","voxel-models"],"created_at":"2025-02-01T15:16:06.981Z","updated_at":"2026-05-09T17:37:20.504Z","avatar_url":"https://github.com/ElenaChes.png","language":"Python","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Blender Unity Settings for Voxel models\n\n\u003cp\u003e\n  \u003cimg src=\"https://img.shields.io/badge/Python-grey?logo=python\"\u003e\n  \u003cimg src=\"https://img.shields.io/badge/Blender-grey?logo=blender\"\u003e\n\u003c/p\u003e\n\nA Blender add-on for Voxel 3D models.\u003cbr\u003e\nStreamlines optimizing MagicaVoxel models for Unity and can create low level-of-detail versions of models.\n\n\u003e [!NOTE]\n\u003e The default parameters that my team found fit Unity best are included in the attached images.\n\n\u003cdetails\u003e\n  \u003csummary\u003e\u003ch3\u003eContent\u003c/h3\u003e\u003c/summary\u003e\n\n- [Dependencies](#dependencies)\n- [Installation](#installation)\n- [Panels](#panels)\n  - [Model Settings](#model-settings)\n  - [Quick Export](#quick-export)\n  - [Process Model](#process-model)\n  - [Level Of Detail](#level-of-detail)\n- [Usage](#usage)\n\n\u003c/details\u003e\n\u003chr\u003e\n\n# Dependencies\n\nThe add-on relies on two existing add-ons and won't work without installing them first:\n\n1. VoxCleaner v1 by Farhan Shaikh - [Github repo](https://github.com/TheStrokeForge/Vox-Cleaner).\n2. Texel Density Checker v3.3.1 by Ivan Vostrikov - [Addon page](https://mrven.gumroad.com/l/CEIOR).\n\nThe add-on may work with other versions, but these are the versions that were used during development.\n\n\u003e [!TIP]\n\u003e You can read how to install Blender add-ons [here](https://docs.blender.org/manual/en/latest/editors/preferences/addons.html) or search for another guide online.\n\n# Installation\n\n1. Install the dependencies.\n2. Download `UnitySettings_1_1.py` and add it to Blender.\n\n# Panels\n\n## Model Settings\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/820a5141-33e1-4148-b79d-6e7b5fb78f81\"\u003e\n\n- `Model` - defines the texture map size.\n- `Island Margin` - used when packing islands.\n- `Set TD` - parameter that Texel Density Checker needs to update TD.\n- `New Model` - quickly import a new Obj and remove anything extra from the scene.\n\n## Quick Export\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/b09bf240-ab54-456c-a8d1-d6b3d0dbc64e\"\u003e\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/36854ccf-7124-4b45-a9e8-5c14a38c3a6a\"\u003e\n\n- `Auto Export` (recommended) - whether to automatically export Texture and Obj(s) after processing.\n- `Texture Path` - location for the Texture export.\n- `Flip Z axis` and `Scale` - auto-selected when exporting.\n- `Model Path` - location for the Obj export (also used for low LOD version if created).\n\n\u003e [!CAUTION]\n\u003e If `Auto Export` is unselected, the path inputs will turn into manual `Export` buttons. Remember to export both Texture and Obj after processing!\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/3fcddf60-f5f3-4735-8b52-6a4aeaefe7c6\"\u003e\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/292dde53-5991-48d8-a19b-88d69fed1281\"\u003e\n\n\u003e [!NOTE]\n\u003e If a low LOD model was processed, the Obj panel updates to reflect that.\n\n## Process Model\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/fb80080e-cd9c-4a2b-a0f1-3e094c6ae97f\"\u003e\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/fd19a843-5893-4632-8141-2cdb0f94247b\"\u003e\n\n- `Use smart process` (recommended) - whether to condense all processing steps into a single click.\n- `Smart Process` - runs 7 steps to process the MagicaVoxel (or other voxel) model and optimize it for Unity.\n\n\u003e [!NOTE]\n\u003e If `Use smart process` is unselected, you can run steps individually:\n\u003e\n\u003e - `Start Process` - removes all objects except selected.\n\u003e - `Prepare For UV` - uses VoxCleaner's `Prepare For UV`.\n\u003e - `Pack Islands` - cubes projections and packs islands.\n\u003e - `Update TD` - uses Texel Density Checker's `Set My TD`.\n\u003e - `Set To Pixels` - snaps islands on texture to fit pixels.\n\u003e - `Bake Texture` - uses VoxCleaner's `Bake Texture`.\n\u003e - `Pretty Polygons` - triangulates polygons for better efficiency in Unity.\n\n\u003e [!TIP]\n\u003e In most cases, it’s best to use `Smart Process` instead of individual steps.\n\n## Level Of Detail\n\n\u003cimg align=\"right\" src=\"https://github.com/ElenaChes/Blender-Unity-Settings-Voxel-models/assets/54331769/5a30fd66-e722-4f7c-a1e1-63fc2ae8babe\"\u003e\n\n- `Decimate` - how much to reduce the face count of the mesh.\n- `Process` - decimates the model and creates a low LOD version.\n\n\u003e [!IMPORTANT]\n\u003e You must process the model before creating a low LOD version.\n\n# Usage\n\n1. Select the `Unity Settings` tab (press `N` if it's not open).\n2. Verify that all the settings match your preferences.\n3. Click `New Model` and import your model, then select it in the scene.\n4. Enable `Auto Export` and select paths for the Texture \u0026 Obj.\n5. Enable `Use smart process` and click `Smart Process`.\n6. Confirm saving in the window that opens.\n7. If creating a low LOD version, click `Process` in the `Level Of Detail` panel and confirm saving.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felenaches%2Fblender-unity-settings-voxel-models","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Felenaches%2Fblender-unity-settings-voxel-models","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felenaches%2Fblender-unity-settings-voxel-models/lists"}