{"id":16145828,"url":"https://github.com/elenterius/cropcultivation","last_synced_at":"2026-05-04T07:42:00.464Z","repository":{"id":82564576,"uuid":"216828123","full_name":"Elenterius/CropCultivation","owner":"Elenterius","description":"A Minecraft Mod that truly changes the farming of Crops. Instead of new crops this mod adds a new growth system.","archived":false,"fork":false,"pushed_at":"2020-09-15T15:14:50.000Z","size":3498,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-02-13T02:29:49.335Z","etag":null,"topics":["farming","minecraft-forge-mod"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Elenterius.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-10-22T14:01:42.000Z","updated_at":"2024-12-13T20:51:23.000Z","dependencies_parsed_at":"2023-03-06T10:45:37.082Z","dependency_job_id":null,"html_url":"https://github.com/Elenterius/CropCultivation","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Elenterius%2FCropCultivation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Elenterius%2FCropCultivation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Elenterius%2FCropCultivation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Elenterius%2FCropCultivation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Elenterius","download_url":"https://codeload.github.com/Elenterius/CropCultivation/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247545311,"owners_count":20956146,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["farming","minecraft-forge-mod"],"created_at":"2024-10-10T00:17:49.486Z","updated_at":"2026-05-04T07:41:55.440Z","avatar_url":"https://github.com/Elenterius.png","language":"Java","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Crop Cultivation\n[![Forge Version](https://img.shields.io/badge/Minecraft%20Forge-1.15.2%20--%2031.2.33-orange)](https://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.15.2.html)\n[![CropCultivation Version](https://img.shields.io/badge/CropCultivation-0.0.9--alpha.1-red)](https://github.com/Elenterius/CropCultivation)\n\n\u003cp align=\"center\"\u003e\n    \u003ca href=\"#crop-cultivation\"\u003e\u003cimg src=\"src/main/resources/banner_large.png\" alt=\"Crop Cultivation\" width=\"100%\"\u003e\u003c/a\u003e\n\u003c/p\u003e\n\nA Minecraft Forge Mod that takes out the simple out of Crop Farming.\u003cbr\u003e\nCurrently focuses on soil management, and plant growth restrictions.\n\nThis mod modifies the growth **requirements**, growth **chance** and **yield** of all compatible Crops.\n\nThis mod will not add new crops. Use supported mods like Simple Farming.\n\n## Mod Support\n### Supported Crops\n- Minecraft (exceptions: coca beans, saplings, sweet berry bush, mushroom)\n- Simple Farming (exceptions: saplings/trees \u0026 bushes \u0026 grapes)\n- XL Food Mod (exceptions: vanilla spice plant)\n\n### Partial Support\n- HarvestCraft Crops (only the crops overlapping with SimpleFarming, the remainder falls back to generic crop stats)\n\n**Note:** HarvestCraft Crops contains over 70 crops and requires time to research/guesstimate the crop characteristics.\nIf you want full support consider helping out. \n\n### Compatible Crops\n**Note:** not supported crops will fallback to generic behavior\n- blocks extending CropsBlock\n- blocks implementing IGrowable\n    - should contain a Block Property for age (IntegerProperty with the identifier \"age\") if not crop yield will not be properly modified\n\n### Farming For Blockheads\n**Note:** you will not be able to create their fertilized farmland variants because vanilla farmland is no longer attainable in survival.\n- made Red Fertilizer a `Nitrogen Fertilizer`\n- made Green Fertilizer a `Phosphorus \u0026 Potassium Fertilizer`\n- added `Soil Amendments` to the market\n- added `Measuring Devices` to the market\n\n### Growth Speed\nAlthough Crop growth can be accelerated by other mods, the growth requirements still need to be fulfilled in most cases.\n(Mods that use the IGrowable interface to grow a crop circumvent the growth restrictions since the CropGrowthEvent is not fired).\n\n### Serene Seasons\nTheoretically compatible, but not tested.\n\n\n# Wiki\n## Crop Growth \u0026 Yield\n- growth requirements\n    - soil moisture\n    - soil macronutrients: `Nitrogen (N)`, `Phosphorus (P)`, `Potassium (K)`\n    - soil pH inside tolerance\n    - temperature inside tolerance\n- growth chance\n    - based on nutrient availability in soil which depends on soil pH\n- crop yield\n    - based on nutrient concentration in soil throughout its growth stages\n\nNote:\n- Unsatisfied plants will eventually starve\n- Crops can be burned by over-fertilization\n\n\n## Soils (Farmland)\n```diff\n! The Mod removes the ability to create vanilla farmland from vanilla dirt with the hoe\n```\nYou can craft the different \"non tilled\" soil variants with dirt, sand and clay. Place them in the world and use your hoe on it.\nYou can use a shovel to convert tilled soil back to their respective dirt variant.\n\n![Soil Variants](screenshots/soil_variants.png)\n_From left to right: Vanilla Dirt, Sandy Soil, Loamy Soil, Silty Soil and Clayey Soil_\n\n### Soil Properties\n- Soil Texture\n- Moisture\n- pH\n- Nutrients:\n`Nitrogen (N)`,\n`Phosphorus (P)`,\n`Potassium (K)`\n- Organic Matter Content\n    - increases moisture capacity/retention of soil\n    - increases nutrient retention of soil\n\n#### Soil Moisture Level\nInstead of vanilla crops requiring only moist farmland to grow well, \neach crop requires now the moisture level to be within a specific range to be able to grow.\u003cbr\u003e\nThere are 10 soil moisture levels, ranging from 0 to 10:\u003cbr\u003e\nSEVERELY_DRY -\u003e EXCESSIVELY_DRY -\u003e ABNORMALLY_DRY -\u003e DRY -\u003e AVERAGE_0 -\u003e AVERAGE_1 -\u003e MOIST -\u003e\nABNORMALLY_MOIST -\u003e WET -\u003e EXCESSIVELY_WET -\u003e STANDING_WATER\n\u003cbr\u003e\u003cbr\u003e \n![Soil Moisture Levels](screenshots/soil_moisture_levels.png)\n_From left to right: Very Dry, Average, Moist, Wet, Standing Water_\n\u003cbr\u003e\u003cbr\u003e\n![Simple Farming Rice Field](screenshots/wet_rice_field.png)\n_SimpleFarming Rice growing on a \"flooded\" field (Wet, Excessively Wet, Standing Water)_\n\n### Player Interaction\n- Moisture capacity can be modified\n  - by placing sand/gravel/clay/stone below soil\n  - adding compost to soil which adds organic matter to the soil\n- Organic Matter has a chance to decay into nutrients for the soil\n- Overall pH doesn't change much by itself, the player is the only big influence through the application of liming or acidifying material\n- Basically macronutrients and compost are the least things that should be checked before replanting\n\n### Raised Soil Bed\nCrafted by putting soil into a partially filled composter.\n- the heat of the decomposing compost raises the soil temperature allowing plants to grow in colder regions\n- keep the soil moist and occasionally reapply compost to keep the decomposition process going\n\n### Environmental Influences\n- Rain\n  - can decrease soil pH\n  - can wash away nutrients if the organic matter content of soil is low\n\n## Plant Macronutrients\n- Nitrogen (N)\n    - high concentration in soil leads to faster crop growth\n- Phosphorus (P)\n    - high concentration in soil leads to better crop yield\n- Potassium (K)\n    - high concentration in soil leads to better crop yield\n\n## Soil Amendments\n### Compost\nApplied to the soil to increase the organic matter content of soil.\n\n### Fertilizer\nFertilizers increase the Nutrients in the soil.\u003cbr\u003e\n```diff\n! The Mod removes the ability to use bone meal on compatible crops\n```\n**Note:** Apply Fertilizers to the soil instead of the crop.\n- `Bone Meal`\n- `Industrial Fertilizer`\n- `Granite Dust`\n- `Feather Meal`\n- `Seaweed Meal`\n- `Fish Meal`\n- `Soybean Meal` `optional (requires simplefarming or harvestcraft)`\n### Liming Material\nIncreases the Soil pH.\n- `Lime Dust`\n  - uncommon side product from cutting Rocks with the Stonecutter\n- `Wood Ash`\n  - process charcoal into dust with the mortar and pestle (unrealistic)\n \u003cbr\u003e(make wood ash a waste product of burning/smelting wood logs in a furnace?)\n### Acidifying Material\nDecreases the Soil pH.\n- `Blaze Powder`\n- `Gunpowder`\n- `Sulphur` `from simplysalty mod`\n\n## Datapack\n`data/cropcultivation/...`\n### Item Tags\n- `n_fertilizer`\n  - contains already optional entry for `farmingforblockheads:red_fertilizer`\n- `p_fertilizer`\n  - contains already optional entry for `farmingforblockheads:green_fertilizer`\n- `k_fertilizer`\n  - contains already optional entry for `farmingforblockheads:green_fertilizer`\n- `acidifying_material`\n  - contains already optional entry for `simplysalty:sulphur` \n- `liming_material`\n- `compost`\n  - contains already optional entry for `cannycomposter:compost`\n### Block Tags\n- `default_growth`: crops/plants added to this tag will be excluded from the modified growth behavior, this does not prevent the consumption of nutrients!","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felenterius%2Fcropcultivation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Felenterius%2Fcropcultivation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felenterius%2Fcropcultivation/lists"}