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The backend reads one address from a process's memory and sends it via the opened TCP socket to the arduino client. \n\n\u003e [!CAUTION]\n\u003e In the case that you use this for a game, **use it for offline games**, *I am not responsible for any misuse of this tool.* It is also very likely that it may be flagged by anticheats if you target a game process.\n\n## Credits\n\n - [Socket.ahk](https://github.com/G33kDude/Socket.ahk) TCP socket library for AutoHotkey.\n\n - [cJSON.ahk](https://github.com/G33kDude/cJson.ahk/tree/main) Fast JSON library for AutoHotkey.\n\nThis is a stripped down version of one of my [EmuHook](https://github.com/elModo7/EmuHook) demos.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felmodo7%2Farduinounor4wifi_tcp_memory_viewer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Felmodo7%2Farduinounor4wifi_tcp_memory_viewer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felmodo7%2Farduinounor4wifi_tcp_memory_viewer/lists"}