{"id":15160646,"url":"https://github.com/elowry/unity_inputlayers_documentation","last_synced_at":"2026-01-27T02:35:28.003Z","repository":{"id":177837797,"uuid":"660920729","full_name":"ELowry/Unity_InputLayers_Documentation","owner":"ELowry","description":"This is the documentation for Input Layers, a Unity package designed to simplify and extend the usability of the built-in InputActions system through the use of a rich layer-based filtering system. 👉🏻 Control what reacts to inputs, and when, without any of the hassle!","archived":false,"fork":false,"pushed_at":"2024-11-15T08:49:21.000Z","size":23,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-13T22:16:38.596Z","etag":null,"topics":["game-developement","uielements","uitoolkit","unity","unity-editor","unity3d","unity3d-editor","unityeditor","unityinput","unityui"],"latest_commit_sha":null,"homepage":"https://assetstore.unity.com/packages/slug/259582","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/ELowry.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2023-07-01T08:14:26.000Z","updated_at":"2024-11-15T08:49:24.000Z","dependencies_parsed_at":null,"dependency_job_id":"ad3d83f0-a065-4e78-980d-5e020eecf719","html_url":"https://github.com/ELowry/Unity_InputLayers_Documentation","commit_stats":null,"previous_names":["elowry/unity_inputlayers_documentation"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ELowry%2FUnity_InputLayers_Documentation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ELowry%2FUnity_InputLayers_Documentation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ELowry%2FUnity_InputLayers_Documentation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/ELowry%2FUnity_InputLayers_Documentation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/ELowry","download_url":"https://codeload.github.com/ELowry/Unity_InputLayers_Documentation/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247724821,"owners_count":20985587,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-developement","uielements","uitoolkit","unity","unity-editor","unity3d","unity3d-editor","unityeditor","unityinput","unityui"],"created_at":"2024-09-26T23:05:02.188Z","updated_at":"2026-01-27T02:35:27.977Z","avatar_url":"https://github.com/ELowry.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# InputLayers\n\n[![InputLayers logo](logo.png)](https://assetstore.unity.com/packages/slug/259582)\n\n### A rich layer-based input filtering system for your Unity projects!\n\nWelcome to the documentation for **[InputLayers](https://assetstore.unity.com/packages/slug/259582)**, the Unity Package that simplifies and extends the usability of the the official [InputSystem](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.6/manual/index.html) using rich layer-based filtering.\n\n*From now on, you'll never have to worry about your character reacting to inputs when a menu or popup is open, or that your UI tabs keep recieving inputs when the user is using chat! let InputLayers handle it for you!*\n\nWehther you prefer to work entirely from within the Unity Editor, or are a C# purist, InputLayers has got you covered.\n\n▶️ **Watch the [InputLayers video introduction on YouTube](https://www.youtube.com/watch?v=bXEuzpbGlCI) to learn more.**\n\n## 💾 Where to get InputLayers\n\n\u003e **Warning**\u003cbr/\u003e\n\u003e InputLayers is currently in early preview.\n\u003e\n\u003e You can download it for free from the [Unity Asset Store](https://assetstore.unity.com/packages/slug/259582); though it may eventually become a paid asset.\n\u003e\n\u003e If this happens, you will still be able to use it; but will not recieve any new updates.\n\n## 📑 Documentation\n\nPlease head over to the [Wiki tab](https://github.com/ELowry/Unity_InputLayers_Documentation/wiki) to find the InputLayers documentation.\n\nIt is currently a work in progress; so don't be surprised if something is missing or lacks clarity.\n\n## ⁉️ Support \u0026 Reporting Issues\n\nIf you are looking for help, or encounter a bug while using Inputlayers, I've got you covered:\n\n### ℹ️ Help \u0026 Ideas\n\nIf you are looking for help, or have an idea of a feature or change to InputLayers that you'd like to discuss, then head over to the [Discussions tab](https://github.com/ELowry/Unity_InputLayers_Documentation/discussions)!\n\nI'll try to help you as best I can! However, I would ask that you remain patient🙏🏻: this is a side-project, so I may not be able to answer immediately.\n\n### ⚠️ Bugs \u0026 Issues\n\nFor any specific bugs or issues when using CinQ, simply use the dedicated [Issues tab](https://github.com/ELowry/Unity_InputLayers_Documentation/issues)... that's what it's for! 😁\n\n🤚🏻 But wait!\u003cbr/\u003e\nPlease make sure that you are actually posting about a bug/issue with how  InputLayers runs, and not just asking a question! For that, please use the [Discussions tab](https://github.com/ELowry/Unity_InputLayers_Documentation/discussions) instead.\n\n---\n\n\u003cdetails\u003e\u003csummary\u003e\u003ch3\u003e💁🏻 About Me\u003c/h3\u003e\u003c/summary\u003e\n\nHi there, my name is Eric. I code things and do stuff.\n\nI started InputLayers as a system for a game I was working on, and thought it could be useful for other people; so I decided to try and publish it somehow.\u003cbr/\u003e\nThat's about it!\n\n\u003e **Note**\u003cbr/\u003e\nI am unsure how I will publish InputLayers. I believe it will be freely accessible for a certain duration, and may be come pay-as-you-want or possibly paid (nothing too expensive) after an initial beta period.\n\u003c/details\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felowry%2Funity_inputlayers_documentation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Felowry%2Funity_inputlayers_documentation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Felowry%2Funity_inputlayers_documentation/lists"}