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loggin a un servidor \n \n ![Screenshot borrar](https://github.com/emagood/enet-godot-multi-user/blob/main/capturas/principal.PNG)\n\n \n# mensages entre pares / peer to peer\n\n ![Screenshot borrar](https://github.com/emagood/enet-godot-multi-user/blob/main/capturas/login%20mensaje.PNG)\n \n \n # message between all or separately / mensage entre todos o por separado\n ![Screenshot msg](https://github.com/emagood/Enet-Godot-Multi-User/blob/main/capturas/mensagep2p.PNG)\n \n \nCaracterísticas :\n[ING]Characteristics:\n\n# e-net\ninplementado :)\nconfiguracion inicial\n\nImplemented :)\nInitial setup\n\n# websocket x\n\n# tcp x\n\n# upnp\nconfiguracion inicial\n\nInitial setup\n# threads\nconfiguracion inicial\n\nInitial setup\n# Ui menu \nconfiguracion inicial\n\nInitial setup\n# mesages\nconfiguracion inicial\n\nInitial setup\n\n# compress x\n# encrypt x\n# database : [https://github.com/emagood/E-DataBase.git](https://github.com/emagood/DataVaultLedger.git)\n# synchronize x\n\n\n[ING]\nIt is allowed to be a server or multi-server \nand also be a customer or multi customer..\n\nThe project is designed to use a fixed signal server \nthen the other host players and connect without a fixed server \nPlayers can be hosts and clients of another player\n\n[ESP]\nse permite ser servidor o multi servidor \ny tambien ser cliente o multi cliente ..\n\nel proyecto esta pensado para usar un servidor fijo de señal \nluego los demas jugadores de host y se conectan sin un servidor fijo \nlos jugadores pueden ser host y clientes de otro jugador \n\n## It will be ported to a server and DB management project, it will be a test and verification project as well\n \n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femagood%2Fsocketsynclinker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Femagood%2Fsocketsynclinker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femagood%2Fsocketsynclinker/lists"}