{"id":19455323,"url":"https://github.com/emipa606/destroyedcity","last_synced_at":"2026-06-20T10:31:20.221Z","repository":{"id":114423132,"uuid":"285889603","full_name":"emipa606/DestroyedCity","owner":"emipa606","description":"Repository for the Rimworld mod named [Legacy] Destroyed City 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[Destroyed City (Continued)]()\n\r\r\n![Image](https://i.imgur.com/buuPQel.png)\n\nUpdate of RK Skullers mod\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=787532364\n\n**The release of RimWorld 1.6 added improved support for [Asset Bundles](https://github.com/emipa606/AssetBuilder/blob/main/README.md)**.\nTo avoid doubling the size of the mod, it was re-released using only Asset Bundles, you can find the previous version of this mod [here](https://steamcommunity.com/sharedfiles/filedetails/?id=2190314124).\n\n- Not sure if everything works as before since the code has change massively since A15 but it seems to work ok\n\n![Image](https://i.imgur.com/pufA0kM.png)\n\t\n![Image](https://i.imgur.com/Z4GOv8H.png)\n\nMod that adds more destroyed buildings, adds a custom difficulty that increases the raid population growth rate and lowers their health, adds two new floor blocks \"Road and Sidewalk, and increased ore and plant vegetation.\n\nUpdate 1.31\n-added a few new items to map gen \n-added a toilet \n-improved road texture edge smooths in with terrain\n-modified map gen a bit, less buildings in mountains\n\nUpdate 1.3\n-Added towns to map gen \n-added a new textured road\n-released a less cluttered mod called Destroyed towns and a more cluttered mod called Destroyed City 2 Extreme\n\nUpdate 1.27\n-Reduced the centipede spawn rate even more \"I hope !!!\" \n\nUpdate 1.26\n-added more goodies to find\n-modified some of the textures a little to blend in better\n-tweaked scattered ruins a bit\n\nUpdate 1.26\n-reduced spawn of large centipedes by ALOT \"about 1 for every 10 before\", other mechs were weakened by half\n- cut the spawn of more distructive hostile by half, be warned weaker ones become more numerous so expect hordes.\n-changed the shelf found in ruins to a more \"realistic\" game looking texture\n\n\nUpdate 1.25\n-removed roads from map generation\n-lowered building spawns\n-Added first custom generated objects with textures to the Map Gen \n       *added 2x2 trash mound\n       *added shelves to some buildings\n       *added rusty cars \n       *(hidden Seasonal) object to map Gen, its kinda rare \n       *objects can be deconstructed/scrapped for resources, time required to deconstruct can vary by the type of                                                             object\n-Added a Seasonal easter egg to the map Gen.\n-more customized buildings and objects to come..... \n\nUpdate 1.23:\n-urban horde difficulty was lowered a little\n-mechanoid combat power was lowered by - 30%\n-roads are now rare 1 to 2 per map\n-minor change to threat generation\n\nUpdate 1.21:\n-Minor bug update to map generation \n\nUpdate 1.20: \n-Added roads to the map generation\n-Added new ruins to the map generation\n-Reduced generation of  walls\n-Increased vegetation spawn on each biome by x2 \n-Increase ore chunk spawn by 20-30%\n-Added two new floor placement blocks\n           *Roads which have 0 beauty rating and are cheap to build\n           *Sidewalks similar to stats as Roads and is little darker than cement\n-Reduced overall clutter to the map\n-Save game friendly you will have access to the new floors, but must restart to see the new map generation\n- This mod may conflict with other map generation mods\n-if you have another mod that changes resource spawn place it before this mod  \n- this mod will work with my x3 ore drop mod\n-more objects planned including but not limited to: (ruined Cars, railroad tracks w/cars, pipelines, lakes, lootable trash, crates, scorched earth, and more......) \n\nUpdate 1.11 : \n-Shrunk the centipedes, (not the kids.)\n\nUpdate 1.10 :\n-Made some changes to the mechanoids to make them a little more fair (lowered their combat power)\n-Changed the scale of mechanoid hostiles :)... (centipede is 5X bigger)\n-added more relic structures, im working on getting rid of walls\n- made some adjustments to ruin amounts, if you start in a mountainous region buildings are closer together than in                 a barrens region\n\nUpdate 1.01 : \n                       *Adds higher structure count by almost double\n                       *Stopped buildings from spawning into or clipping mountains\n                       * compatible with EDB Carefully Prepare mod\n                       * Save friendly, however to see changes you must start over :(                           \n\n-this mod may conflict with other map generator mods\n\n\n![Image](https://i.imgur.com/PwoNOj4.png)\n\n\n\n-  See if the the error persists if you just have this mod and its requirements active.\n-  If not, try adding your other mods until it happens again.\n-  Post your error-log using the [Log Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) or the standalone [Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404) and command Ctrl+F12\n-  For best support, please use the Discord-channel for error-reporting.\n-  Do not report errors by making a discussion-thread, I get no notification of that.\n-  If you have the solution for a problem, please post it to the GitHub repository.\n-  Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods\n\n  | tags:  map generation\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fdestroyedcity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Femipa606%2Fdestroyedcity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fdestroyedcity/lists"}