{"id":19454918,"url":"https://github.com/emipa606/pawnschooseresearch","last_synced_at":"2026-06-15T19:31:52.180Z","repository":{"id":65028195,"uuid":"580964095","full_name":"emipa606/PawnsChooseResearch","owner":"emipa606","description":"Repository for the Rimworld mod named PawnsChooseResearch (Continued)","archived":false,"fork":false,"pushed_at":"2025-11-05T21:14:41.000Z","size":787,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-11-05T23:24:43.852Z","etag":null,"topics":["csharp","gaming","modding","rimworld","xml"],"latest_commit_sha":null,"homepage":"https://steamcommunity.com/sharedfiles/filedetails/?id=2904905818","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/emipa606.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2022-12-21T22:51:50.000Z","updated_at":"2025-11-05T21:14:44.000Z","dependencies_parsed_at":"2024-03-21T20:45:28.581Z","dependency_job_id":"ac1634cf-c9fe-4625-8e24-97763a1fcdfa","html_url":"https://github.com/emipa606/PawnsChooseResearch","commit_stats":null,"previous_names":[],"tags_count":13,"template":false,"template_full_name":null,"purl":"pkg:github/emipa606/PawnsChooseResearch","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FPawnsChooseResearch","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FPawnsChooseResearch/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FPawnsChooseResearch/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FPawnsChooseResearch/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/emipa606","download_url":"https://codeload.github.com/emipa606/PawnsChooseResearch/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FPawnsChooseResearch/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":34377872,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-06-15T02:00:07.085Z","response_time":63,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","gaming","modding","rimworld","xml"],"created_at":"2024-11-10T17:12:25.903Z","updated_at":"2026-06-15T19:31:52.173Z","avatar_url":"https://github.com/emipa606.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# [PawnsChooseResearch (Continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2904905818)\n\r\r\n![Image](https://i.postimg.cc/1X4HT06h/Info.png)\n\nUpdate of Cozarkians mod\nhttps://steamcommunity.com/sharedfiles/filedetails/?id=2230044022\n\n- Added logic for projects that do not have specific patches, so research-projects from other mods should now mostly have an appropriate category set.\n\n![Image](https://i.postimg.cc/8csH3dWV/Notice.png)\n\t\n![Image](https://i.postimg.cc/hvhrw8xB/Original-Description.png)\n\n# What it Does\n\n\nEliminates the need to micromanage research by having pawns select it for you. Each pawn now selects and tracks their own research project based on their skill passions, disabled skills, and traits. You can see a pawn's current research while they are researching or anytime in their stats page. Can't remember which pawn researched what? Now you can track the entire research timeline with [Research History](https://steamcommunity.com/sharedfiles/filedetails/?id=2688698217).\n\n# Recent Updates\n\n- Anty\n- Expanded Roofing\n- Epona Renaissance\n- Paniel the Automata\n- Rabbie\n- Vanilla Weapon Expanded Series (updated)\n\n\n# How it Works\n\n\nResearch projects are assigned a category (some obvious, some make sense in my head) and thrown into a grab bag of goodies. When performing research, each pawn will randomly select a handful of potential research ideas. Pawns will reject projects if they are incapable in the applicable skill category or in special cases (such as teetotaler's researching drugs). They will pick their favorite project from those remaining, based on traits and passions. \n\n\"Core\" techs that serve as a prerequisite for others (e.g. smithing, machining, electricity, microelectronics, multianalyzer, and starflight basics) get a small boost to increase the chance they will be researched, based on the skill level of the researcher.\n\nIf you need to research an essential tech, there is a setting to temporarily disable this mod without having to reinstall and reload. If you want an item to force pawns to research certain technologies, check out [ Pawns Choose Vanilla Books!](https://steamcommunity.com/sharedfiles/filedetails/?id=2231797010) or [Pawns Choose Tech Sales](https://steamcommunity.com/sharedfiles/filedetails/?id=2319010232). \n\nPawns will not pick a new research project until their current one is completed. You can see what they are researching by selecting the pawn while they are researching, or by checking their stat page at anytime. If you have multiple pawns researching at the same time, progress on each research will increase. Progress is still tracked using the vanilla system, so if multiple pawns are working on the same research, they will contribute together.\n\nThe image charts provide an idea of how research projects are categorized and how traits affect preferences for various research categories. Some of it is obvious, others make sense in my head. For example, lazy and slothful pawns won't bother doing their own work, so they prefer to piggyback on projects started by others, while fast learners and pawns with great memory prefer to challenge themselves by tackling new projects. Industrious and hardworking pawns like projects that create blueprints for something to build, but dislike lengthy, complex projects that keep them stuck in a laboratory. The \"complexity\" of a project is determined by its base cost.\n\n# Configuration\n\nRestore Player Control - temporarily return control over research to the player. This preserves a pawn's memory of their research project so they can continue where they left off when the mod is re-enabled.\n\nPawns Coordinate Research - select a random group project based on group preferences instead of individual projects.\n\nMust Have Skill Capacity - If enabled, pawns won't research projects for skill categories they don't have (i.e. shooting incapable pawns won't research ranged weapon techs).\n\nPassions/Interest Affect Research - If enabled, pawns consider their skill passions when selecting research. V1.3 has integrated compatibility with [Interests Framework (continued)](https://steamcommunity.com/sharedfiles/filedetails/?id=2089927321)\n\nTraits Affect Research -If enabled, pawns consider traits when selecting research. Certain special trait-based preferences (e.g. chemical fascination pawns like drugs) are always enabled.\n\nAvoid Too Advanced Research - If enabled, pawns will be less likely to choose projects with tech levels above the player's tech level. The effect is stronger for pawns with a low research skill.\n\n# Mod-Added Research\n\n\nThe Mod-Added Research below has been categorized for this mod. Research not assigned a specific category (including mod-added research for mods not identified below) is assigned to the intellectual category.\n\nA dog said - Animal Prosthetics\nAndroids + Expanded\nAndroid Tiers\nAquarium\nBackup Power\nBrain in a Jar\nCall of Chthulhu (Factions + Cults) \nCombat Extended\nColony Manager\nDubs Bad Hygiene\nEPOE + Forked\nExtended Turrets\nExotic Joy\nFences and Floors\nFluffy Breakdowns\nGenetic Rim\nGlass + Lights\nGlittertech\nGoodnight\nHLX ReGrowth\nHospitals Extended\nIndustrial Age\nLED Lights\nMedPod + Replimat\nMilitary Furniture\nMisc Turrets\nPillows and Beanbags\nPower Switch \nProject Rim Factory\nProspecting\nQuestionable Ethics\nRah's Bionics and Surgery Expansion\nRemote Tech\nRimCuisine 2 Core + Bottling and Booze (Continued)\nRimefeller\nRimworld of Magic\nRimsenal (All)\nRoads of the Rim\nRT Mods\nSaveOurShip2\nSalted Meat\nSimply More Bridges\nSparkling Worlds\nTilled Soil\nTropickappRainforestMod\nUtility Columns\nVanilla Apparel\nVanilla Cooking + Brewing + Plants + Stews + Sushi\nVanilla Factions Expanded - Medieval\nVanilla Furniture + Power, Art, Spacer, Security, Production, Farming\nVanilla Mechanoids\nVanilla Plants Expanded - Succulents\nVanilla Weapons Expanded + Lasers + Quickdraw + Hvy Weapons\nVGP Vegetable Garden + Garden Drinks UF\nXCOM\n\nTraits from the following have also been categorized:\n\nVanilla Traits Expanded\n\n# Compatibilty\n\n\nExcept for research project assignment, this mod leaves the vanilla research system intact. Thus, it should be compatible with most other research mods. However, it's not compatible with Random Research. \n\n![Image](https://i.postimg.cc/x8qR7GH9/Reporting-Issues.png)\n\n\n\n-  See if the the error persists if you just have this mod and its requirements active.\n-  If not, try adding your other mods until it happens again.\n-  Always post your log using the [Log Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404)\n-  For best support, please use the Discord-channel for error-reporting.\n-  Do not report errors by making a discussion-thread, I get no notification of that.\n-  If you have the solution for a problem, please post it to the GitHub repository.\n-  Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods\n\n \n\n[![Image](https://img.shields.io/github/v/release/emipa606/PawnsChooseResearch?label=latest%20version\u0026style=plastic\u0026color=9f1111\u0026labelColor=black)](https://steamcommunity.com/sharedfiles/filedetails/changelog/2904905818) | tags:  random\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fpawnschooseresearch","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Femipa606%2Fpawnschooseresearch","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fpawnschooseresearch/lists"}