{"id":19455058,"url":"https://github.com/emipa606/spawnmodcontent","last_synced_at":"2026-05-16T09:03:04.526Z","repository":{"id":114423512,"uuid":"592465265","full_name":"emipa606/SpawnModContent","owner":"emipa606","description":"Repository for the Rimworld mod named Spawn Mod Content","archived":false,"fork":false,"pushed_at":"2025-07-04T21:31:20.000Z","size":1492,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-07-04T22:36:17.553Z","etag":null,"topics":["csharp","gaming","modding","rimworld","xml"],"latest_commit_sha":null,"homepage":"https://steamcommunity.com/sharedfiles/filedetails/?id=2922590693","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/emipa606.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null},"funding":{"ko_fi":"mlie00"}},"created_at":"2023-01-23T19:40:16.000Z","updated_at":"2025-07-04T21:31:21.000Z","dependencies_parsed_at":"2023-12-19T18:25:42.688Z","dependency_job_id":"9675a8f1-c15b-4f66-a187-0b962ddca025","html_url":"https://github.com/emipa606/SpawnModContent","commit_stats":null,"previous_names":[],"tags_count":11,"template":false,"template_full_name":null,"purl":"pkg:github/emipa606/SpawnModContent","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FSpawnModContent","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FSpawnModContent/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FSpawnModContent/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FSpawnModContent/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/emipa606","download_url":"https://codeload.github.com/emipa606/SpawnModContent/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emipa606%2FSpawnModContent/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":285215532,"owners_count":27133906,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-11-19T02:00:05.673Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp","gaming","modding","rimworld","xml"],"created_at":"2024-11-10T17:12:55.938Z","updated_at":"2026-05-16T09:03:04.520Z","avatar_url":"https://github.com/emipa606.png","language":"C#","funding_links":["https://ko-fi.com/mlie00"],"categories":[],"sub_categories":[],"readme":"# [Spawn Mod Content](https://steamcommunity.com/sharedfiles/filedetails/?id=2922590693)\n\r\r\n![Image](https://img.litet.net/logos/Self-Info.png)\n\nI made this mostly for my own use but perhaps it can be of use for someone else as well. \n\nIt adds an extra dev-option similar to the vanilla \"Make colony\"-action with the difference that you can select what mod to load items from. It can for example be useful to check all items in a mod before publishing it.\n\nIt will spawn: \n\n\n- A power-grid covering the map\n- A power-node to the power-grid with 900000W power for testing\n- All items\n- All buildings (adding recipes to all workbenches)\n- A pawn from each race\n- All terrain definitions\n- All plants, each in its own zone\n\n\n\nCompared to the vanilla colony-action it will also work regardless of map-size and will spawn all items instead of just filling a 33x33 square.\n\n![Image](https://img.litet.net/logos/Self-ReportingIssues.png)\n\n\n\n-  See if the the error persists if you just have this mod and its requirements active.\n-  If not, try adding your other mods until it happens again.\n-  Always post your log using the [Log Uploader](https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404)\n-  For best support, please use the Discord-channel for error-reporting.\n-  Do not report errors by making a discussion-thread, I get no notification of that.\n-  If you have the solution for a problem, please post it to the GitHub repository.\n-  Use [RimSort](https://github.com/RimSort/RimSort/releases/latest) to sort your mods\n\n \n\n[![Image](https://img.shields.io/github/v/release/emipa606/SpawnModContent?label=latest%20version\u0026style=plastic\u0026labelColor=0070cd\u0026color=white)](https://steamcommunity.com/sharedfiles/filedetails/changelog/2922590693) | tags: dev-tool\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fspawnmodcontent","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Femipa606%2Fspawnmodcontent","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femipa606%2Fspawnmodcontent/lists"}