{"id":18772615,"url":"https://github.com/emoose/re4-research","last_synced_at":"2025-04-13T08:31:42.155Z","repository":{"id":41963327,"uuid":"432925800","full_name":"emoose/re4-research","owner":"emoose","description":"Various tools \u0026 modding research for Resident Evil 4","archived":false,"fork":false,"pushed_at":"2023-01-15T03:57:07.000Z","size":168,"stargazers_count":40,"open_issues_count":24,"forks_count":3,"subscribers_count":8,"default_branch":"master","last_synced_at":"2025-03-27T00:22:54.750Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/emoose.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-11-29T06:12:44.000Z","updated_at":"2025-03-09T00:01:02.000Z","dependencies_parsed_at":"2023-02-09T21:15:49.530Z","dependency_job_id":null,"html_url":"https://github.com/emoose/re4-research","commit_stats":null,"previous_names":[],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emoose%2Fre4-research","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emoose%2Fre4-research/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emoose%2Fre4-research/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/emoose%2Fre4-research/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/emoose","download_url":"https://codeload.github.com/emoose/re4-research/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248684279,"owners_count":21145050,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-07T19:29:42.813Z","updated_at":"2025-04-13T08:31:41.668Z","avatar_url":"https://github.com/emoose.png","language":"C++","funding_links":["https://ko-fi.com/emoose"],"categories":[],"sub_categories":[],"readme":"# re4-research\nVarious modding tools \u0026 research for Resident Evil 4.\n\n* **[IDA 7.7 database](https://github.com/emoose/re4-research/issues/3)** - IDA database for RE4 UHD (Steam) version 1.1.0, with over 80% of in-use functions named, and a lot of structures/classes added.\n\n* **[re4_tweaks/SDK/](https://github.com/nipkownix/re4_tweaks/tree/master/dllmain/SDK)** - C++ headers defining a lot of structs/classes used by the UHD Steam release, check [re4_tweaks/Game.cpp](https://github.com/nipkownix/re4_tweaks/blob/master/dllmain/Game.cpp) for info about finding offsets/addrs (note that IDA database has more structs included, although those are less tested)\n\n* **re4lfs.cpp** - (un)packer for RE4 LFS files, allowing you to compress your modded RE4 data to as little as 5% the size in best case!\n\n* **re4mdt.cs** - allows converting MDT text files used by the game to readable INI files, and can apply updated INIs back on top of the MDT.\n\n* **re4resample.cpp** - tool for extracting \u0026 resampling XWB files used by RE4 (resampling low-sample-rate audio to a higher rate should improve any HRTF effects mixed into the audio)\n\n* **re4sym.cpp** - parser for SYM files included with the RE4 GC debug build, allows exporting the SYM as IDA/Ghidra scripts \u0026 Dolphin MAP files.\n\n* **prodg-rel.py** - IDAPython loader for PS2 \"SN ProDG relocatable DLL\" files, as used by the RE4 PS2 versions, will automatically name functions with whatever symbols are available in the REL.\n\n* **ProDG-SNR2.bt** - 010 Editor template for PS2 ProDG SNR2/REL files\n\nMore tools may be added later on, who knows.\n\nIf anything here helped you in some way, maybe consider buying me a coffee at [https://ko-fi.com/emoose](https://ko-fi.com/emoose)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femoose%2Fre4-research","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Femoose%2Fre4-research","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Femoose%2Fre4-research/lists"}