{"id":44652041,"url":"https://github.com/enenra/space-engineers-utilities","last_synced_at":"2026-02-14T21:08:27.980Z","repository":{"id":38951480,"uuid":"231197067","full_name":"enenra/space-engineers-utilities","owner":"enenra","description":"A Blender 4.5+ addon to streamline working on assets for Space 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support** using collections to organize models.\n* **Simple Navigation** to easily edit models one collection at a time.\n* Robust **error handling** and extensive **feedback** to help you avoid issues further down the road and inform you **if and what** is the problem.\n* Full support for **multiple scenes** per BLEND file.\n* Set the **grid scale** to preset Space Engineers values to easily see the size of your model.\n* Get notified of updates to the addon via **update notifications**.\n\n##### Modes\n* Use **Bounding Box Mode** to define the bounding box of your model.\n* **Mirroring Mode** allows for easy setup of mirroring for blocks.\n* By using **Mountpoint Mode** the user can define the mountpoints on a block in a straightforward manner.\n* Use **Icon Render Mode** to easily create icons for your blocks in the style of vanilla Space Engineers blocks.\n\n### Import\n* Import Space Engineers **FBX files** through the addon to automatically display its materials in Blender.\n* **Structure Conversion** functionality allows for easy conversion of BLEND files created with the old 2.7x plugin to the new format.\n\n### Materials\n* **Displays** most vanilla Space Engineers materials **directly in Blender**.\n* Contains **Material Libraries** with most vanilla materials, ready to apply to new models.\n* Create **your own** Space Engineers materials.\n* Create **your own Material Libraries**.\n\n### Empties\n* **Subparts are instanced** into other scenes to show how the model will look ingame.\n* Easily **create and manage** empties for different purposes by selecting from exhaustive lists.\n\n### Export\n* Define **LOD Distances** to set from which distance your LOD models are displayed.\n* **Export simultaneously** to large and small grids.\n* Directly export to **MWM**-format, ready to be loaded into the game.\n* Additional definitions are exported to a **CubeBlocks** file.\n* Full support for creating **character models** and **character poses \u0026 animations**.\n\n## Installation\nPlease follow the [installation guide](https://spaceengineers.wiki.gg/wiki/Modding/Tutorials/Tools/SEUT/Installation_Guide).\n\n## Credits\t\n* **Stollie** - So much general help but also writing everything character, export and MWM-related, which I wouldn't have been able to do at all.\t\n* **Harag** - Writing the [original Blender SE plugin](https://github.com/harag-on-steam/se-blender) as well as adjusting the FBXImporter. A lot of code in this addon is based on his.\t\n* **Wizard Lizard** - For hours of testing as well as writing the [SE Texture Converter](https://github.com/TheWizardLizard/SETextureConverter) to save us all from having to deal with batch files.\n* **Kamikaze (Blender Discord)** - Writing the original `remap_materials()`-function and generally helping out constantly by answering a lot of questions.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fenenra%2Fspace-engineers-utilities","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fenenra%2Fspace-engineers-utilities","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fenenra%2Fspace-engineers-utilities/lists"}