{"id":19649235,"url":"https://github.com/ermaccer/manhunt.pluginmh","last_synced_at":"2025-04-28T16:30:36.365Z","repository":{"id":44702555,"uuid":"144958953","full_name":"ermaccer/Manhunt.PluginMH","owner":"ermaccer","description":"Free camera, first person mode and 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Manhunt.PluginMH\nA plugin for Manhunt.\n\n# Installation\n\nPluginMH requires https://github.com/ThirteenAG/Ultimate-ASI-Loader/releases .\nExtract dinput8.dll to your Manhunt folder, then rename it to ddraw.dll.\n\nDownload PluginMH.zip from *Releases* to obtain binary .asi file and .ini, extract it \nto your Manhunt folder.\n\n\n```NOTE: modloader and data folder must be in the root folder of the game!```\n\nCheck PluginMH.ini for available features.\n\n\n# Building\n\nPluginMH was compiled \u0026 tested using Visual Studio 2017.\nYou will need to have some sort of RenderWare SDK in RWSDK PATH variable.\n\nDummy SDK:\nhttps://github.com/GTAmodding/re3/tree/master/src/fakerw\n\n\n\n\n# Features\n\n## Hotkeys\nPluginMH adds few useful hotkeys:\n\n| Hotkey | Effect | \n|     ---      |   ---        | \n| **~**  |  Opens/Closes console. | \n| **F1** | Opens Rockstar Games developer menu. | \n| **F2** | Opens custom PluginMH menu, based on [my Manhunt 2 menu](https://github.com/ermaccer/Manhunt2.DebugMenu). |\n| **F3** | Toggles Screenshot Mode. | \n| **F4** | Toggles HUD.|\n\n\n\n**These keys can be configured in the PluginMH.ini file!**\n\n\n# Custom Menu\nAn almost direct backport of [Manhunt 2 menu](https://github.com/ermaccer/Manhunt2.DebugMenu).\n\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/4.jpg)\n\n### Features\n\n#### Player\n- Infinite Health\n- God Mode (Invulnerability)\n- Disable/Enable Fall Damage\n- Save/Load Custom Waypoint\n- Display Player Coordinates\n\n#### Weapon Spawner\nThis section allows you to spawn any **loaded** weapon and grant you\nmaximum ammunition if you create a firearm.\n\nMissing weapons are NOT a bug of this menu, it is how Manhunt works.\nOnly used weapons are loaded into each level.\n\n#### HUD \n- Display Timer (0:00, doesn't work)\n- Display Body Count .\n- Enable Body Counts, this makes body count count up all kills \u0026 executions.\n\n\n#### Cheats\nThis section allows you to quickly toggle cheat codes and clear/set cheats flag, \nwhich locks/allows saving.\n\n#### World\nYou can hide stars and moon here.\n\n#### Weather\nYou can change current weather to:\n- Free (random weather)\n- Clear\n- Cloudy\n- Thunder\n- Rainy\n- Foggy\n- Windy\n\n\n# Console\nA custom console recreated using leftover and new code.\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/3.jpg)\n\nType **help 1** or **help 2** to get a list of available commands.\n\nSome commands string parameters *are* case-sensitive!\n\n\n# New Frontend\nPluginMH completely replaces main menu functionality with a new one.\n\nChanges:\n- All buttons are now on the left side on the screen\n- PluginMH version info is in upper left corner\n\n## New pages\n\n### Stats\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/2.jpg)\nA feature inspired by Grand Theft Auto menu of the same name, you can\ntrack your game data here.\n\n### Skins\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/9.jpg)\nPluginMH completely changes the way player skins work, you can load multiple skins \nusing simple .ini files and they will show up in a new menu - Skins.\n\nNeedless to say, PIGGSUIT, HELLSUIT and BUNYSUIT cheats have no longer any effect.\n\nSelected skin is saved to a PluginMH.ini file which will be located in your Manhunt User Files directory.\n\nDownload more skins from https://ermaccer.github.io/categories/pluginmh-skins/ .\n\n### Modifications\nA page used to see mods loaded by Modloader.\n\n### Screenshot Mode\nPress one key to instantly freeze the game, hide hud and be able to freely move camera!\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/8.jpg)\n\n\n\n\n## First Person Mode\n\nAllows to play the game in first person perspective.\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/5.jpg)\n![](https://raw.githubusercontent.com/ermaccer/ermaccer.github.io/gh-pages/assets/mods/pmh/7.jpg)\n\n\n\n# Weapon Adjuster\n\nAllows to change hardcoded flags.\n\nhttps://github.com/ermaccer/Manhunt.PluginMH/wiki/Weapon-Adjuster\n\n# Modloader\nModloader is a feature inspired by GTA Modloader by link2012,\nit is not as powerful as the GTA version but it is still pretty useful.\n\n\n## How to use Modloader\n\n#### What isn't supported?\n\nCurrently, Manhunt version of modloader doesn't support swapping:\n\n- INI\n- PAK\n- Any audio file \n\n#### How to load mods?\n\nIt depends on type, but every mod needs a folder.\nCreate a folder with any name inside modloader folder.\n\nModloader comes with a custom DFF loader which allows to load multiple .dff files and append them to the model list.\n\nSome files are ignored from beign loaded, they are specified\nin modloader.ini file.\n\nBy default, your .dff filename cannot be gmodelspc.dff or modelscpc.dff.\nModel requires TXD to be loaded too, you'll need a filename with .txd extension which is the same as the model name (Katana.dff requires Katana.txd).\n\n\nExample folder tree:\n\n```\n---- My Custom Katana\n-------Katana.dff\n-------Katana.txd\n```\n\nThe .dff file will be loaded and any model that it replaces will \nbe replaced.\n\n\nSwapping normal files\n\nTo swap normal files, you'll need to recreate the original path.\n\nExample folder tree\n```\n---- My Custom Loading\n-------pictures\n--------TITLE\n---------title_pc.txd\n```\n\nThe file will be loaded in place of the original.\n\nYou can view list of loaded mods in the \"Modifications\" menu.\n\n\n# Modding Limits\n\nPluginMH replaces existing animation loader with a new one which \nallows to use more than 1000 anims in one file (number adjustable in .ini).\n\nMap material limit was increased from 300 to 2500.\n\nAdditionally, TOC (Table Of Contents) no longer needs to be updated!\n\n# Configuration\nOpen .ini file to see available options, comments explain what is doing what.\n\nb\n- option can be true or false\n\ni\n- option can be any number in decimal (1) or hex format (0x1)\n\nsz\n- option can be text\n\n\n# Credits\n**Fire_Head** - big help with RenderWare research.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fermaccer%2Fmanhunt.pluginmh","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fermaccer%2Fmanhunt.pluginmh","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fermaccer%2Fmanhunt.pluginmh/lists"}