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It comes with a visual editor for scene editing and project management, and outputs games that run in web browsers and WeChat MiniGames.\n\n\u003cdiv align=\"center\"\u003e\n  \u003cimg src=\"docs/assets/editor-screenshot.png\" alt=\"ESEngine Editor\" width=\"800\" /\u003e\n\u003c/div\u003e\n\n## Features\n\n| Feature | Description |\n|---------|-------------|\n| **Visual Editor** | Scene editor with hierarchy, inspector, and asset management |\n| **ECS Architecture** | Data-oriented Entity-Component-System — compose entities from reusable components, drive behavior with systems |\n| **WebGL Rendering** | C++ rendering pipeline compiled to WebAssembly — sprites, cameras, Spine animations, custom shaders |\n| **TypeScript SDK** | Type-safe API with `defineSystem`, `defineComponent`, and `Query` |\n| **Cross-Platform** | Single codebase targeting web browsers and WeChat MiniGames |\n\n## Getting Started\n\n### Install\n\nDownload the editor from the [releases page](https://github.com/esengine/microes/releases) and install it.\n\n### Create a Project\n\n1. Open the editor and click **New Project**\n2. Enter a project name, select a location, and click **Create**\n\nThe editor creates a project with a default scene containing a Camera entity.\n\n### Write Game Logic\n\nAdd entities and components in the scene editor, then write systems in TypeScript:\n\n```typescript\nimport {\n    defineComponent, defineSystem, addSystem,\n    Query, Mut, Res, Time, LocalTransform\n} from 'esengine';\n\nconst Speed = defineComponent('Speed', { value: 200 });\n\naddSystem(defineSystem(\n    [Res(Time), Query(Mut(LocalTransform), Speed)],\n    (time, query) =\u003e {\n        for (const [entity, transform, speed] of query) {\n            transform.position.x += speed.value * time.delta;\n        }\n    }\n));\n```\n\nPress **F5** in the editor to preview.\n\n## Documentation\n\nFull documentation: [esengine.github.io/microes](https://esengine.github.io/microes/)\n\n- [Introduction](https://esengine.github.io/microes/getting-started/introduction/)\n- [Installation](https://esengine.github.io/microes/getting-started/installation/)\n- [Quick Start](https://esengine.github.io/microes/getting-started/quick-start/)\n- [ECS Architecture](https://esengine.github.io/microes/core-concepts/ecs/)\n- [Components](https://esengine.github.io/microes/core-concepts/components/)\n- [Systems](https://esengine.github.io/microes/core-concepts/systems/)\n\n## Contributing\n\nWe welcome contributions! Please read the [Contributing Guide](CONTRIBUTING.md) before submitting a Pull Request.\n\n## License\n\nESEngine is [MIT licensed](LICENSE).\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fesengine%2Fmicroes","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fesengine%2Fmicroes","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fesengine%2Fmicroes/lists"}