{"id":20084289,"url":"https://github.com/eternalcodeteam/eternalcombat","last_synced_at":"2026-01-23T21:09:14.094Z","repository":{"id":65398448,"uuid":"532354368","full_name":"EternalCodeTeam/EternalCombat","owner":"EternalCodeTeam","description":"⚔ Something more than just combat logging for 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unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bukkit","combat","combatlogging","hacktoberfest","intellij","java","log","minecraft","paper","paper-plugin","plugin","spigot","spigot-plugin"],"created_at":"2024-11-13T15:51:23.258Z","updated_at":"2026-01-23T21:09:14.082Z","avatar_url":"https://github.com/EternalCodeTeam.png","language":"Java","funding_links":["https://github.com/sponsors/EternalCodeTeam","https://ko-fi.com/eternalcodeteam"],"categories":[],"sub_categories":[],"readme":"\u003cdiv align=\"center\"\u003e\n\n![Readme banner](https://github.com/EternalCodeTeam/EternalCombat/blob/master/assets/readme-banner.png?raw=true)\n\n[![Available on SpigotMC](https://raw.githubusercontent.com/vLuckyyy/badges/main/available-on-spigotmc.svg)](https://www.spigotmc.org/resources/eternalcombat-%E2%9C%94%EF%B8%8F-enchance-your-combat-system-with-eternalcombat.109056/)\n[![Available on Modrinth](https://raw.githubusercontent.com/vLuckyyy/badges/main/avaiable-on-modrinth.svg)](https://modrinth.com/plugin/eternalcombat)\n[![Available on Hangar](https://raw.githubusercontent.com/vLuckyyy/badges/main/avaiable-on-hangar.svg)](https://hangar.papermc.io/EternalCodeTeam/eternalcombat)\n\n[![Chat on Discord](https://raw.githubusercontent.com/vLuckyyy/badges/main//chat-with-us-on-discord.svg)](https://discord.com/invite/FQ7jmGBd6c)\n[![Read the Docs](https://raw.githubusercontent.com/vLuckyyy/badges/main/read-the-documentation.svg)](https://docs.eternalcode.pl/eternalcombat/introduction)\n[![Available on BStats](https://raw.githubusercontent.com/vLuckyyy/badges/main/available-on-bstats.svg)](https://bstats.org/plugin/bukkit/EternalCombat/17803)\n\n[Report Bug](https://github.com/EternalCodeTeam/EternalCombat/issues) • [Request Feature](https://github.com/EternalCodeTeam/EternalCombat/issues) • [Join Discord](https://discord.gg/eternalcode)\n\n\u003cbr\u003e\n\n\u003ca href=\"https://ko-fi.com/eternalcodeteam\"\u003e\n  \u003cimg src=\"https://github.com/intergrav/devins-badges/blob/v3/assets/cozy/donate/kofi-plural-alt_64h.png?raw=true\" height=\"64\" alt=\"Support us on Ko-fi\"\u003e\n\u003c/a\u003e\n\n\u003c/div\u003e\n\n### Information\n\n## EternalCombat requires PacketEvents plugin to work.\nYou can download it from [here](https://modrinth.com/plugin/packetevents)\n\nEternalCombat 2.0 has been tested on Minecraft versions **1.17.1 to 1.21.11**, but it should work seamlessly on most\nother versions too.\nIf you run into any compatibility issues, please let us know in\nthe [Issues tab](https://github.com/EternalCodeTeam/EternalCombat/issues).\nThe plugin requires **Java 17 or later**, so\nensure your server is ready.\nReady for action?\nInstall EternalCombat and dive in now!\n\n### How Does EternalCombat Work?\n\nTake your server’s PvP experience to epic heights with **EternalCombat 2.0**! Our robust combat logging system ensures\nfair, heart-pounding battles that keep players on their toes. Here’s a rundown of what makes it stand out:\n\n\n- **Combat Logging**  \n  No more dodging fights by logging out! Once players are in combat, they’re committed until the showdown ends. Watch it\n  in action:  \n  ![Combat log anti logout feature](https://github.com/EternalCodeTeam/EternalCombat/blob/master/assets/combatlog.gif?raw=true)\n\n- **Spawn Protection (Configurable)**  \n  Stop players from fleeing to safety! Block access to spawn or safe zones during combat – tweak it to fit your server’s\n  rules. See how it works:  \n  ![Border around protected region](https://github.com/EternalCodeTeam/EternalCombat/blob/master/assets/border.gif?raw=true)\n\n- **Crystal PvP support**  \n  Engage in intense Crystal PvP battles without worrying about players logging out mid-fight! EternalCombat keeps\n  everyone in the game until the last anchor hit. Check it out:  \n  ![Crystal PvP showcase](https://github.com/EternalCodeTeam/EternalCombat/blob/master/assets/crystals.gif?raw=true)\n\n- **Fully Customizable Combat**  \n  Tailor the combat experience to your liking with a ton of options! From disabling elytra to setting drop rates for\n  defeated players, you’re in control. Here’s what you can tweak:\n\n  | Feature              | Description                                                     |\n  |----------------------|-----------------------------------------------------------------|\n  | Elytra \u0026 Inventory   | Disable elytra or inventory access during combat.               |\n  | Commands             | Whitelist or blacklist specific commands in combat.             |\n  | Damage \u0026 Projectiles | Customize damage causes and projectile tagging settings.        |\n  | Ender Pearls         | Add cooldowns to pearl usage in fights.                         |\n  | Block Placement      | Enable or disable block placement during combat.                |\n  | Drop Rates           | Set a percentage of items dropped by defeated players.          |\n  | Temporary Effects    | Apply special effects to players in combat for added intensity. |\n  | And More!            | Dive into the config for even more fine-tuning options!         |\n\nCurious for more? Check out our quick and exciting YouTube presentation [here](https://youtu.be/5pELO5B0Hhk) to see\nEternalCombat in full swing and learn why it’s a game-changer for your server!\n\n### Permissions for EternalCombat\n\nControl who can use EternalCombat’s powerful features with these permissions:\n\n| Permission                     | Description                                                                                           |\n|--------------------------------|-------------------------------------------------------------------------------------------------------|\n| `eternalcombat.status`         | Check a player’s combat status with `/combatlog status \u003cplayer\u003e`.                                     |\n| `eternalcombat.tag`            | Start a fight between players using `/combatlog tag \u003cplayer\u003e [player2]`.                              |\n| `eternalcombat.untag`          | Remove a player from combat with `/combatlog untag \u003cplayer\u003e`.                                         |\n| `eternalcombat.reload`         | Reload the plugin with `/combatlog reload`.                                                           |\n| `eternalcombat.receiveupdates` | Receive notifications about new plugin versions on join.                                              |\n| `eternalcombat.bypass`         | When exclude `excludeAdminsFromCombat` is set to `true` users with this permission will not be tagged |\n\n## PlaceholderAPI\n\nEternalCombat 2.0 fully supports **PlaceholderAPI**, letting you integrate placeholders into other compatible plugins.\nFollow the [PlaceholderAPI instructions](https://wiki.placeholderapi.com/users/) to get started.\nHere are the available\nplaceholders:\n\n| Placeholder                         | Description                                                   |\n|-------------------------------------|---------------------------------------------------------------|\n| `%eternalcombat_opponent%`          | Returns the name of the player you’re fighting.               |\n| `%eternalcombat_opponent_health%`   | Returns the opponent’s health in `00.00` format.              |\n| `%eternalcombat_remaining_seconds%` | Returns seconds remaining until the player exits combat.      |\n| `%eternalcombat_remaining_millis%`  | Returns milliseconds remaining until the player exits combat. |\n\nIf a player isn’t in combat, placeholders return an empty string.\nIf combat wasn’t triggered by another player,\nopponent-related placeholders will also return empty.\n\n### Developer API\n\n#### 1. Add repository:\n\nWith Gradle:\n\n```kts\nmaven {\n    url = uri(\"https://repo.eternalcode.pl/releases\")\n}\n```\n\nWith Maven:\n\n```xml\n\n\u003crepository\u003e\n    \u003cid\u003eeternalcode-reposilite-releases\u003c/id\u003e\n    \u003cname\u003eEternalCode Repository\u003c/name\u003e\n    \u003curl\u003ehttps://repo.eternalcode.pl/releases\u003c/url\u003e\n\u003c/repository\u003e\n```\n\n#### 2. Add dependency:\n\nWith Gradle:\n\n```kts\ncompileOnly(\"com.eternalcode:eternalcombat-api:2.4.0\")\n```\n\nWith Maven:\n\n```xml\n\n\u003cdependency\u003e\n    \u003cgroupId\u003ecom.eternalcode\u003c/groupId\u003e\n    \u003cartifactId\u003eeternalcombat-api\u003c/artifactId\u003e\n    \u003cversion\u003e2.4.0\u003c/version\u003e\n    \u003cscope\u003eprovided\u003c/scope\u003e\n\u003c/dependency\u003e\n```\n\n### Contributing\n\nWe’d love your help to make EternalCombat even better!\nCheck out our [contributing guide](https://github.com/EternalCodeTeam/EternalCombat/blob/master/.github/CONTRIBUTING.md) for\ndetails on how to get involved and our [code of conduct](https://github.com/EternalCodeTeam/EternalCombat/blob/master/.github/CODE_OF_CONDUCT.md).\n\n### Reporting Issues\n\nFound a bug?\nReport it in the [Issues tab](https://github.com/eternalcodeteam/eternalcombat/issues).\nPlease include as much detail as possible, like your Minecraft and plugin\nversions, along with any error messages or logs.\nReady to transform your server’s combat experience?\nDownload EternalCombat 2.0 now and let the battles begin!\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feternalcodeteam%2Feternalcombat","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Feternalcodeteam%2Feternalcombat","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feternalcodeteam%2Feternalcombat/lists"}