{"id":21089888,"url":"https://github.com/evergineteam/mixedrealitytoolkit","last_synced_at":"2025-07-26T11:31:10.925Z","repository":{"id":63942736,"uuid":"236485568","full_name":"EvergineTeam/MixedRealityToolkit","owner":"EvergineTeam","description":"Evergine.MRTK provides a set of components and features to accelerate cross-platform XR application development in 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Evergine MRTK Package\n\n![Evergine.MRTK](Documentation/Images/Evergine_MRTK_banner.png)\n\n[![Build Status](https://waveengineteam.visualstudio.com/Wave.Engine/_apis/build/status/Packages/MixedRealityToolkit/MRTK%20CD%20Stable?branchName=master)](https://waveengineteam.visualstudio.com/Wave.Engine/_build/latest?definitionId=97\u0026branchName=master)\n[![Nuget](https://img.shields.io/nuget/v/Evergine.MRTK?logo=nuget)](https://www.nuget.org/packages/Evergine.MRTK)\n\n## What is Evergine.MRTK\n\nEvergine.MRTK is an Evergine package that provides a set of components and features used to accelerate cross-platform XR application development in Evergine.\n\nEvergine.MRTK provides a set of **basic building blocks for Evergine development on XR platforms** such as\n\n- Meta Quest devices.\n- OpenVR headsets (HTC Vive / Oculus Rift)\n\nEvergine.MRTK is heavily based on Microsoft's [Mixed Reality Toolkit for Unity](https://github.com/microsoft/MixedRealityToolkit-Unity).\u003cbr\u003e\u003cbr\u003e\n\n## Required software\n\n| \u003ca href=\"https://www.evergine.com\"\u003e\u003cimg src=\"Documentation/Images/evergine.png\" alt=\"Evergine\" width=\"100\"/\u003e\u003c/a\u003e\u003cbr/\u003e [Evergine](https://www.evergine.com) | \u003ca href=\"http://dev.windows.com/downloads\"\u003e\u003cimg src=\"Documentation/Images/visual_studio.png\" alt=\"Visual Studio\" width=\"100\"/\u003e\u003c/a\u003e\u003cbr/\u003e [Visual Studio 2019/2022](http://dev.windows.com/downloads) |\n|----------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------|\n| Evergine provides support for building XR projects in Windows 10                                                                                     | Visual Studio is used for code editing, deploying, and building application packages                                                                            |\n\n\n## UI and interaction building blocks\n\nThese components can be added to your scene and customized using the Evergine Editor.\n||||\n| :--- | :--- | :--- |\n| ![Button](Documentation/Images/Button/MRTK_Button_Main.png) [Button](Documentation/README_Button.md) | ![Bounding Box](Documentation/Images/BoundingBox/MRTK_BoundingBox_Main.png) [Bounding Box](Documentation/README_BoundingBox.md) | ![Manipulation Handler](Documentation/Images/ManipulationHandler/MRTK_Manipulation_Main.png) [Manipulation Handler](Documentation/README_ManipulationHandler.md) |\n| A button control which supports various input methods, including HoloLens 2's articulated hand | Standard UI for manipulating objects in 3D space | Component for manipulating objects with one or two hands |\n| ![Slider](Documentation/Images/Slider/MRTK_UX_Slider_Main.jpg) [Slider](Documentation/README_Slider.md) | ![Hand Menu](Documentation/Images/Solver/MRTK_UX_HandMenu.png) Hand Menu | ![Fingertip Visualization](Documentation/Images/Fingertip/MRTK_FingertipVisualization_Main.png) [Fingertip Visualization](Documentation/README_FingerTip.md) |\n| Slider for adjusting values supporting direct hand tracking interaction | Hand-locked UI for quick access, using the Hand Constraint Solver | Visual affordance on the fingertip which improves the confidence for the interaction |\n| ![Slate](Documentation/Images/Slate/MRTK_Slate_Main.png) [Slate](Documentation/README_Slate.md) | ![Pointers](Documentation/Images/Pointers/MRTK_Pointer_Main.png) Pointers | ![Voice Command/Dictation](Documentation/Images/VoiceCommands/MRTK_Input_Speech.png) [Voice Command / Dictation](Documentation/README_Voice.md) |\n| 2D style plane which supports scrolling with articulated hand input | Learn about various types of pointers | Scripts and examples for integrating speech input|\n\n## Example scene\n\nCheck out Evergine.MRTK's various types of interactions and UI controls in our sample scene, which can be found in the Releases section.\n\nVideo: https://www.youtube.com/watch?v=KbhLifObJNA\n\n![alt Example Scene](Documentation/Images/MRTK_Examples.png)\n\n\n---\nPowered by [Evergine](https://evergine.com)\n\nLET'S CONNECT!\n\n- [Youtube](https://www.youtube.com/c/Evergine)\n- [Twitter](https://x.com/EvergineTeam)\n- [Blog](https://evergine.com/news/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fmixedrealitytoolkit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fevergineteam%2Fmixedrealitytoolkit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fmixedrealitytoolkit/lists"}