{"id":21089904,"url":"https://github.com/evergineteam/samples","last_synced_at":"2026-01-26T18:55:11.298Z","repository":{"id":69284483,"uuid":"312569778","full_name":"EvergineTeam/Samples","owner":"EvergineTeam","description":"This repository contains all the official samples of Evergine.","archived":false,"fork":false,"pushed_at":"2025-10-02T15:15:29.000Z","size":7030,"stargazers_count":129,"open_issues_count":1,"forks_count":9,"subscribers_count":18,"default_branch":"main","last_synced_at":"2025-10-02T17:29:50.856Z","etag":null,"topics":["3d-graphics","evergine","graphics","net","samples"],"latest_commit_sha":null,"homepage":"https://evergine.com/","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/EvergineTeam.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2020-11-13T12:29:08.000Z","updated_at":"2025-10-02T15:15:33.000Z","dependencies_parsed_at":"2025-10-02T17:19:54.840Z","dependency_job_id":"442246e6-2e7b-4486-bacf-ceb73ebc1c8c","html_url":"https://github.com/EvergineTeam/Samples","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/EvergineTeam/Samples","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EvergineTeam%2FSamples","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EvergineTeam%2FSamples/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EvergineTeam%2FSamples/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EvergineTeam%2FSamples/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/EvergineTeam","download_url":"https://codeload.github.com/EvergineTeam/Samples/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EvergineTeam%2FSamples/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":27779775,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-12-17T02:00:08.291Z","response_time":55,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d-graphics","evergine","graphics","net","samples"],"created_at":"2024-11-19T21:32:45.342Z","updated_at":"2025-12-17T07:49:09.876Z","avatar_url":"https://github.com/EvergineTeam.png","language":null,"funding_links":[],"categories":[],"sub_categories":[],"readme":"# Evergine Samples\n\nThis repository contains all the samples code that are part of any topic under the last Evergine stable version based on .NET 8.\n\nWe are using different Github repositories to make it easy to download each of them individually. The complete list of samples is using Evergine 2025.10.21 and to build these you only need to restore the Nuget dependencies and build the project respectively.\n\n# Samples list.\n\n## Evergine Runtime Lab\nThis Evergine sample demonstrates the Runtime Loaders that allows loading multiple file formats at runtime.\n\n![GaussianSplatting sample](Images/runtimes.jpg)\n\nSource Code: https://github.com/EvergineTeam/EvergineRuntimeLab\n\n## Gaussian Splatting Demo\nIn this sample you can explore Gaussian Splatting technology using Evergine. You can navigate through a Gaussian Splatting scene and use this code base to extend and explore new possibilities.\n\n![GaussianSplatting sample](Images/GaussianSplattingDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/GaussianSplatting-Demo\n\n## Dicom Demo\nThis sample showcases a new Evergine add-on designed for viewing DICOM files, a widely used medical imaging format. With this add-on, developers can create interactive and high-performance medical viewers, seamlessly integrating Evergine’s rendering capabilities to display 3D medical scans with precision.\n\n![Dicom sample](Images/DicomDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/Dicom-Demo\n\n## MAUI showcase\nThis showcase demonstrates the seamless integration of __MAUI__ and __Evergine__. Leveraging the latest Evergine release, you can access a new MAUI project template, enabling the creation of exceptional mobile applications for both Android and iOS. This template facilitates the development of captivating UIs with MAUI, allowing for the inclusion of a 3D canvas in your views to render engaging 3D content.\n\n![alt MAUI Showcase](Images/maui.jpg)\n\nSource Code: https://github.com/EvergineTeam/EverSneaks\n\n## Physics Sample\nThis sample shows how you can use Evergine to perform physics simulations that interact with other physics elements.\n\n![alt Physics Sample](Images/VehiclePhysicsSample.jpg)\n\nSource Code: https://github.com/EvergineTeam/VehiclePhysicsSample\n\n## XRV Sample\nSample of our XRV library (preview) working within its public modules.\n\n![alt XRV sample](Images/xrv.jpg)\n\nSource Code: https://github.com/EvergineTeam/XRV\n\n## XR Sample\nThis demo shows how you can use Evergine in an VR application using OpenXR. In this sample you can control a robot arm using your motion controllers\n\n![XR sample](Images/xrsample.jpg)\n\nSource Code: https://github.com/EvergineTeam/XRSample\n\n## Raytracing Demo\nThis is a toy path tracer that shows how to implement advanced raytracing effects as Soft Shadows, Ambient Occlusion, Global Illumination, or Antialiasing using the common raytracing API include in Evergine.\n\n![Path tracer Demo](Images/Raytracing.png)\n\nSource Code: https://github.com/EvergineTeam/Raytracing\n\n## Automotive Demo\nThis demo shows how you can use Evergine in an automotive application environment. It uses a simple WPF user interface integration with Evergine to control different parts of the car.\n\n![alt Automotive Demo](Images/AutomotiveDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/Automotive-Demo\n\n## Digital Twin Demo\nDigital Twin Web application sample (WebGL) based on a solar energy field. It simulates a time-lapse and how users could check different measurements related to tracker angles, voltage, or intensity.\n\n![alt Digital Twin Demo](Images/DigitalTwinDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/DigitalTwin-Demo\n\n## Mixed Reality Demo\nEvergine.MRTK is a project that provides a set of components and features used to accelerate cross-platform XR application development in Evergine.\n\n![alt MRTKDemo](Images/MRTKDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/MixedRealityToolkit\n\n## UI API integrations\nThis demo shows how you can integrate Evergine in an application using the WindowSystem. The Windows Forms and SDL uses the full window to render the application and the WPF sample demonstrates a way to include a Evergine renderer and how it can interact with WPF controls.\n\n![alt UIAPIIntegrationsDemo](Images/UIAPIIntegrationsDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/UIWindowSystemsDemo\n\n## Particles demo\nThis demo uses the power of compute shaders to simulate differents particle system scenarios.\n\n![alt Particle Demo](Images/ParticlesDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/ParticlesSample\n\n## Area Lights demo\nThis demo uses the Evergine Area Light capabilities to create special soft light effects.\n\n![alt AreaLightsDemo](Images/AreaLightsDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/AreaLightsDemo\n\n## ImGui, ImPlot, ImGuizmo and ImNodes demo\nThis sample shows how to use the ImGui extension in Evergine. The sample includes code for test the ImGui, ImPlot, ImGuizmo and ImNodes.\n\n![alt ImGui Demo](Images/ImGuiDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/ImGui-Demo\n\n## Low Level API\nSet of samples using the Low-Level abstraction API over Vulkan, DirectX, OpenGL, Metal.\n\n![alt LowLevelAPIDemo](Images/LowLevelAPIDemo.jpg)\n\nSource Code: https://github.com/EvergineTeam/LowLevelAPIDemo\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fsamples","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fevergineteam%2Fsamples","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fsamples/lists"}