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Physics  Sample\n\n### Live Demo here: [Physics Sample](https://vehiclephysics.z6.web.core.windows.net/)\n\nThis sample shows how you can use Evergine to perform physics simulations that interact with other physics elements.\n\n![alt Screenshot](Screenshots/screenshots01.jpg)\n![alt Screenshot](Screenshots/screenshots02.jpg)\n\nCar model created by **[Maker Game Studios](https://sketchfab.com/MakerGamesStudios)** available in **[Sketchfab](https://sketchfab.com/3d-models/real-car-new-d90c7f830f9c41398bb55de4a2e001be)** and adapted for this application.\n\n## Build and Run\n- Required Visual Studio 2022 with .NET6 support\n\n### How to use\n\n * **W,A,S,D or ← → ↑ ↓:** Control the vehicle.\n * **Space**: Brake.\n * **C**: Change camera.\n * **Enter, Tab**: Reset the demo.\n----\nPowered by **[Evergine](https://evergine.com)**\n\nLET'S CONNECT!\n\n- [Youtube](https://www.youtube.com/c/Evergine)\n- [Twitter](https://x.com/EvergineTeam)\n- [Blog](https://evergine.com/news/)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fvehiclephysicssample","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fevergineteam%2Fvehiclephysicssample","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevergineteam%2Fvehiclephysicssample/lists"}