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Dijkstra NavMesh\nThis is a package for performing pathfinding using Dijkstra's algorithm with Unity's NavMesh.  \nIt is optimized for scenes where many objects move toward a few targets.\n\n![dijkstra-costs](https://github.com/user-attachments/assets/8c14608d-e86e-4e61-a2bd-e7080a68fc7f)\n\n# UPM\n```\nhttps://github.com/eviltwo/DijkstraNavMesh.git?path=DijkstraNavMesh/Assets/DijkstraNavMesh\n```\n\n# Features\n- Generates a graph from the NavMesh for use in Dijkstra's algorithm processing.  \n- Allows multiple goals to be set, generating cost-based graphs for each.  \n- Goals can move every frame.  \n- Costs for nodes near the goals are constantly updated, while costs for distant nodes are updated with a delay, preventing performance degradation in large scenes.  \n- Path calculation is inexpensive, allowing a large number of objects to move toward the goals.\n\n# Support My Work\nAs a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.\n- [Asset Store](https://assetstore.unity.com/publishers/12117)\n- [Steam](https://store.steampowered.com/curator/45066588)\n- [GitHub Sponsors](https://github.com/sponsors/eviltwo)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fdijkstranavmesh","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Feviltwo%2Fdijkstranavmesh","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fdijkstranavmesh/lists"}