{"id":22876791,"url":"https://github.com/eviltwo/splineroads","last_synced_at":"2026-05-01T14:34:02.495Z","repository":{"id":267121836,"uuid":"900319746","full_name":"eviltwo/SplineRoads","owner":"eviltwo","description":"These are components for creating roads using Unity's Splines.","archived":false,"fork":false,"pushed_at":"2025-02-15T07:07:40.000Z","size":393,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-31T13:33:37.692Z","etag":null,"topics":["spline","splines","unity","unity3d","upm-package","upm-packages"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/eviltwo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":["eviltwo"],"patreon":null,"open_collective":null,"ko_fi":null,"tidelift":null,"community_bridge":null,"liberapay":null,"issuehunt":null,"lfx_crowdfunding":null,"polar":null,"buy_me_a_coffee":null,"thanks_dev":null,"custom":null}},"created_at":"2024-12-08T13:31:55.000Z","updated_at":"2025-02-15T07:07:43.000Z","dependencies_parsed_at":"2024-12-08T14:29:30.742Z","dependency_job_id":"96bbec30-04b5-4427-a6c5-b895afa0d6f6","html_url":"https://github.com/eviltwo/SplineRoads","commit_stats":null,"previous_names":["eviltwo/splineroads"],"tags_count":2,"template":false,"template_full_name":null,"purl":"pkg:github/eviltwo/SplineRoads","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FSplineRoads","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FSplineRoads/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FSplineRoads/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FSplineRoads/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/eviltwo","download_url":"https://codeload.github.com/eviltwo/SplineRoads/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FSplineRoads/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32501402,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-30T13:12:12.517Z","status":"online","status_checked_at":"2026-05-01T02:00:05.856Z","response_time":64,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["spline","splines","unity","unity3d","upm-package","upm-packages"],"created_at":"2024-12-13T15:27:45.092Z","updated_at":"2026-05-01T14:34:02.472Z","avatar_url":"https://github.com/eviltwo.png","language":"C#","funding_links":["https://github.com/sponsors/eviltwo"],"categories":[],"sub_categories":[],"readme":"# Spline Roads\nThese are components for creating roads using Unity's Splines.\n\n## Spline Span Instantiate\nThe basic functionality is the same as the default `SplineInstantiate`, but it has been improved to allow selection of the Spline index, start, and end. Using this, you can plant trees on only part of a path or remove fences midway along a path.\n- Allows specification of the Spline index, start, and end points.\n- The tilt of objects can be restricted.\n- When an object is clicked, the parent object is selected.\n- Simplified implementation by removing definitions of certain Spaces.\n\n![span](https://github.com/user-attachments/assets/60eed11a-e605-4267-81d4-d982ef6fd863)\n\n# Install with UPM\n```\nhttps://github.com/eviltwo/SplineRoads.git?path=SplineRoads/Assets/SplineRoads\n```\n\n# Support My Work\nAs a solo developer, your financial support would be greatly appreciated and helps me continue working on this project.\n- [Asset Store](https://assetstore.unity.com/publishers/12117)\n- [Steam](https://store.steampowered.com/curator/45066588)\n- [GitHub Sponsors](https://github.com/sponsors/eviltwo)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fsplineroads","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Feviltwo%2Fsplineroads","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fsplineroads/lists"}