{"id":14960985,"url":"https://github.com/eviltwo/terrainparts","last_synced_at":"2026-01-18T06:09:54.782Z","repository":{"id":220096752,"uuid":"750746829","full_name":"eviltwo/TerrainParts","owner":"eviltwo","description":"Non-destructive terrain modifier for Unity. (update stopped)","archived":false,"fork":false,"pushed_at":"2024-02-21T14:07:28.000Z","size":803,"stargazers_count":1,"open_issues_count":3,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-04T07:42:15.015Z","etag":null,"topics":["terrain","terrain-editor","unity","unity-tools","upm","upm-package"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/eviltwo.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-01-31T08:35:16.000Z","updated_at":"2024-06-19T06:46:15.000Z","dependencies_parsed_at":null,"dependency_job_id":"949c1583-bf61-457b-9438-b6f99dee5847","html_url":"https://github.com/eviltwo/TerrainParts","commit_stats":{"total_commits":91,"total_committers":1,"mean_commits":91.0,"dds":0.0,"last_synced_commit":"a5250351c64239676975a5ce8a2cf327be499a58"},"previous_names":["eviltwo/terrainparts"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FTerrainParts","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FTerrainParts/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FTerrainParts/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/eviltwo%2FTerrainParts/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/eviltwo","download_url":"https://codeload.github.com/eviltwo/TerrainParts/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247142041,"owners_count":20890652,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["terrain","terrain-editor","unity","unity-tools","upm","upm-package"],"created_at":"2024-09-24T13:23:36.048Z","updated_at":"2026-01-18T06:09:54.777Z","avatar_url":"https://github.com/eviltwo.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# TerrainParts (update stopped)\n Non-destructive terrain modifier for Unity. Place shapes without using terrain paint.\n\n![terrain-parts-window](https://github.com/eviltwo/TerrainParts/assets/7721151/aae638e4-9661-418f-b721-e78a7b45dc51)\n\n# CAUTION! Update is currently stopped.\nI found a better asset with the same idea and will use that in my game development.\nhttps://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976\n\nTerrainParts repository will no longer be updated.\n\n# Install with UPM\n```\nhttps://github.com/eviltwo/TerrainParts.git?path=src/TerrainParts/Assets/TerrainParts\n```\n\n# How to use\n- Create new terrain.\n- Create new gameobject and attach TerrainSquare component or other.\n- Open Window -\u003e TerrainParts in menu.\n- Click \"Rebuild\" button.\n  - Terrain does not update automatically, so press the button every time after editing.\n\n# Features\n[Changelog](https://github.com/eviltwo/TerrainParts/blob/main/src/TerrainParts/Assets/TerrainParts/CHANGELOG.md)\n| Feature | Status |\n| --- | --- |\n| Sort processing order | Included |\n| Height modify in square | Included |\n| Height modify in circle | Included |\n| Height modify in spline | Included |\n| Texture layer modify | Included |\n| Hole modify | Included |\n| Tree modify | Included |\n| Details modify | Included |\n| More shape textures (.png) | Add when I needed |\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fterrainparts","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Feviltwo%2Fterrainparts","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Feviltwo%2Fterrainparts/lists"}