{"id":20485555,"url":"https://github.com/evskii/unitysaveloadsystem","last_synced_at":"2026-04-15T20:01:15.506Z","repository":{"id":150861334,"uuid":"465704408","full_name":"evskii/UnitySaveLoadSystem","owner":"evskii","description":"A save/load system for Unity utilizing playerprefs so you can have persistent data on WebGL.","archived":false,"fork":false,"pushed_at":"2022-03-05T14:23:03.000Z","size":31,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-05T16:36:42.495Z","etag":null,"topics":["playerprefs","save-files","savedata","savegame","unity","unity2d","unity3d","unitypackage","videogames","videogames-unity","webgl"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/evskii.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-03-03T12:11:40.000Z","updated_at":"2024-11-22T21:56:46.000Z","dependencies_parsed_at":"2023-04-11T10:27:13.781Z","dependency_job_id":null,"html_url":"https://github.com/evskii/UnitySaveLoadSystem","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/evskii/UnitySaveLoadSystem","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/evskii%2FUnitySaveLoadSystem","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/evskii%2FUnitySaveLoadSystem/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/evskii%2FUnitySaveLoadSystem/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/evskii%2FUnitySaveLoadSystem/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/evskii","download_url":"https://codeload.github.com/evskii/UnitySaveLoadSystem/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/evskii%2FUnitySaveLoadSystem/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":266455089,"owners_count":23931352,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-07-22T02:00:09.085Z","response_time":66,"last_error":null,"robots_txt_status":null,"robots_txt_updated_at":null,"robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["playerprefs","save-files","savedata","savegame","unity","unity2d","unity3d","unitypackage","videogames","videogames-unity","webgl"],"created_at":"2024-11-15T16:31:34.658Z","updated_at":"2026-04-15T20:01:10.484Z","avatar_url":"https://github.com/evskii.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# UnitySaveLoadSystem\nThis is a small and easy to use package created so that you can use a single Player Prefs key to store all of your data in Unity. It works by putting data into a custom struct called DataBlocks and converting each DataBlock into a single string and storing that in the Player Prefs. This makes it super easy for having data carry over sessions on WebGL games. \n\nYou can find the script [HERE](https://github.com/evskii/UnitySaveLoadSystem/blob/main/SaveLoadSystem/Assets/Scripts/SaveLoadSystem.cs), or download the whole project to see it in action (not very exciting)!\n\n### How To Use:\n- Store SaveLoadSystem.cs somewhere in your project files and you are good to go.\n- Data is stored in DataBlocks using an identifier and a value. Create a DataBlock and then call SaveLoadSystem.Save(DataBlockHere); to save a single data block.\n- You can also pass an array of DataBlocks if you want to store more than one at a time. (If you pass in a DataBlock with an identifier that is already in use it overrides the old value. Good for updating values, bad if that is not what you want to do :/).\n- You can then call LoadAll(); to get an array of all DataBlocks that are saved, or LoadSpecificBlock(string identifier); to load a single block.\n- **Don't attempt to use Load methods before saving for the first time as it returns errors.**\n\n### Usage Rights:\nGo for it! Credit me if you want, don't if you dont x\n\n**If you find any bugs, feel free to let me know!**\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevskii%2Funitysaveloadsystem","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fevskii%2Funitysaveloadsystem","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fevskii%2Funitysaveloadsystem/lists"}