{"id":15142324,"url":"https://github.com/ewpratten/ludum-dare-49","last_synced_at":"2025-09-29T11:31:43.386Z","repository":{"id":46344326,"uuid":"408484636","full_name":"ewpratten/ludum-dare-49","owner":"ewpratten","description":"A game build over a weekend for Ludum Dare 49, written in Rust, made with raylib. 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For half the team, this has been their first experience with Rust. The other half have extensive experience in the language.\n\n## Reviews\n\n\u003e Why would you make this game? Why would you do this to another person? Not everyone chose violence for this game jam. There was a game about a kobold making inventions out of junk to buy a nice rock. There was a physics game about mixing colored beads to make new colors. I saved some pirates from a dragon and some parrots in one game. This game took all my ideas of space and time and called them cringe. I don’t know what pit of hell you came from, but I hope you’re happy. 10/10. - [DragonSheep](https://ldjam.com/users/dragonsheep)\n\n\u003e ... Overall this is a great game, the art and music is awesome, and there’s a good dose of humor and sass to the game. Awesome job!! - [lukeoco1234](https://ldjam.com/users/lukeoco1234)\n\n\u003e Great game, really liked the aesthetic, it takes what would be an already cool reflex based autorun game and enhances is it with unique challenges in the levels. - [AidanV03](https://ldjam.com/users/aidanv03)\n\n## The Team\n\nThis game was developed by a team of 9 students from *Sheridan College* and *Trent University*.\n\n- [**Evan Pratten**](https://github.com/ewpratten)\n  - Team lead\n  - Software developer\n  - Graphics library maintainer\n  - Other LD games: [*Micromanaged Mike*](https://ldjam.com/events/ludum-dare/46/micromanaged-mike), [*Deep Breath*](https://github.com/ewpratten/ludum-dare-48)\n- [**Carter Tomlenovich**](https://github.com/hyperliskdev)\n  - Software developer\n- [**Marcelo**](https://github.com/SNOWZ7Z)\n  - Software developer\n  - Level design\n- [**Luna Sicardi**](https://github.com/LuS404)\n  - Software developer\n  - UI design\n- [**Emilia Frias**](https://www.instagram.com/demilurii/)\n  - Character art\n  - Animations\n- [**Kori**](https://www.instagram.com/korigama/)\n  - Concept art\n  - Tilesets\n- **J.J.**\n  - *\"Composer? I hardly know her!\"*\n  - Playtesting\n- [**James Feener**](https://twitter.com/jamesmakesgame)\n  - Playtesting\n- **Taya Armstrong**\n  - Playtesting\n\nA special thanks goes out to: [James Nickoli](https://github.com/rsninja722/) for insight on 2D collision detection, as well as [Ray](https://github.com/raysan5) and the members of the [raylib community](https://discord.gg/raylib) on discord for their support with the past two game jam projects.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fewpratten%2Fludum-dare-49","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fewpratten%2Fludum-dare-49","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fewpratten%2Fludum-dare-49/lists"}