{"id":15821264,"url":"https://github.com/excalith/slug-unity-log-parser","last_synced_at":"2025-10-15T20:35:32.078Z","repository":{"id":35013634,"uuid":"196604197","full_name":"excalith/slug-unity-log-parser","owner":"excalith","description":"Creates markdown table for Unity3D log files","archived":false,"fork":false,"pushed_at":"2022-03-24T07:47:39.000Z","size":17,"stargazers_count":0,"open_issues_count":2,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2024-10-12T07:46:00.990Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/excalith.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-07-12T15:36:29.000Z","updated_at":"2019-08-01T08:53:26.000Z","dependencies_parsed_at":"2022-08-08T04:00:16.446Z","dependency_job_id":null,"html_url":"https://github.com/excalith/slug-unity-log-parser","commit_stats":null,"previous_names":[],"tags_count":4,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/excalith%2Fslug-unity-log-parser","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/excalith%2Fslug-unity-log-parser/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/excalith%2Fslug-unity-log-parser/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/excalith%2Fslug-unity-log-parser/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/excalith","download_url":"https://codeload.github.com/excalith/slug-unity-log-parser/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246598151,"owners_count":20802973,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-10-05T07:21:23.275Z","updated_at":"2025-10-15T20:35:27.061Z","avatar_url":"https://github.com/excalith.png","language":"JavaScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# SLUG - Unity Log Parser\nA (very) simple tool written in rush for parsing Unity3D Engine logs to see player's journey easily within a markdown table. This is not intended to be a production-ready tool, but might come in handy for people who is struggling reading huge logs.\n\n## Benefits\nIt formats each log entry into a markdown table row, without the stack trace bloating. This way you can read the sequence of things happened. It also captures the exceptions with the latest stack call - so you can see what threw the exception.\n\n### Sample Data\nBelow is an example of what `Engine.log` looks like after exporting as markdown:\n\n\u003e **WARNING:** This log is only for checking out progression easily. You should examine the original `Engine.log` as well.\n\n| ERROR   | LINE | CLASS                     | LOG                                                                                        |\n|---------|------|---------------------------|--------------------------------------------------------------------------------------------|\n|         |197931| Game Manager              | Level Loaded: MyBeautifulLevel                                                             |\n|         |197931| Game Manager              | Music Started: MyBeautifulAudio                                                            |\n|         |197931| Escape Menu               | Escape Menu Instantiated                                                                   |\n|         |197860| WorldTimeManager          | Game Paused                                                                                |\n|         |197931| Escape Menu               | Escape Menu Destroyed                                                                      |\n|**ERROR**|212984| MissingReferenceException | The object of type 'MySh*ttyCode' has been destroyed but you are still trying to access it |\n\n\n### The Catch\nIn order to use this tool, you should format your logs (Debug.Log etc.) like this:\n```\nDebug.Log(\"[CLASS NAME] Real Log Message\")\n```\nOr optionally, you can check out [SLUG - Unity Logger](https://github.com/excalith/slug-unity-logger) which does the same thing, except for writing down `[Class Name]` manually.\n\nEither way, slug can parse all log messages starting with `[` and create a markdown table.\n\n## How To Use\n### Install \nTo install, run the command\n```\nnpm i -g slug-unity-log-parser\n```\n\n### Usage\nTo run the app, use `slug` command with the `Engine.log` file path\n```\nslug path/to/engine.log\n```","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexcalith%2Fslug-unity-log-parser","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fexcalith%2Fslug-unity-log-parser","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexcalith%2Fslug-unity-log-parser/lists"}