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Read our new [Documentation](https://expressobits.com/inventory-system/)\n\n## Branchs Map\n\n🪹[main](https://github.com/expressobits/inventory-system/tree/main): Contains C++ Plugin\n\n🪹[addon](https://github.com/expressobits/inventory-system/tree/addon): Compiled version of the libs (with demos) that are in the godot asset lib store.\n\n🪹[csharp](https://github.com/expressobits/inventory-system/tree/csharp): Contains Conversion version to csharp by [Glitshy](https://github.com/Glitshy).\n\n\n## Features\n\n✔️ Inventory with Item Stacks.\n\n✔️ Separate UI inventory logic.\n\n✔️ First Person demo with chests.\n\n\u003c!-- ✔️ Fully commented core and UI code. --\u003e\n\n✔️ Item Definition as Extendable Resource.\n\n✔️ Demonstrations of dropped items and item pickup.\n\n✔️ Multiplayer compatible (Including example).\n\n✔️ Loot System (https://github.com/expressobits/inventory-system/issues/152).\n \n✔️ Hotbar.\n\n✔️ Craft System.\n\n✔️ Item Editor.\n\n✔️ Categories. (https://github.com/expressobits/inventory-system/issues/5)\n\n✔️ Specialized slot category inventory. (https://github.com/expressobits/inventory-system/issues/40)\n\n✔️ Autocrafts. (https://github.com/expressobits/inventory-system/issues/34)\n\n✔️ Unconventional inventory. https://github.com/expressobits/inventory-system/issues/32\n\n✔️ Inventory with grids like RE4. (https://github.com/expressobits/inventory-system/issues/35)\n\n✔️ Equipament Inventory\n\n## In Progress\n\n## Planneds\n\n📅 Inventory UI dynamic #83\n\n## Install\nSee in [Docs](https://expressobits.com/inventory-system/getting_started/installation.html)\n\n## Struture\n### [Gloot](https://github.com/peter-kish/gloot)\nGrid Inventory and Grid UIs based on plugin [Gloot](https://github.com/peter-kish/gloot)\nSpecial thanks to [Peter Kiš](https://github.com/peter-kish) and its contributors\nThe grid system and its UI were based on this repository.\n\n## CMake support\n\n### git submodule setup in main repository\n`git submodule init`  \n`git submodule update`\n\n### cmake configure in main repository\n`cmake -GNinja -DCMAKE_BUILD_TYPE=Debug -B cmake-build-debug .`\n\nDefine variables GODOTCPP_PRECISION=single|double and/or BITS=32|64 for further build variants if needed.\n\n### cmake build/install in specified build folder cmake-build-debug\n`cmake --build . --target install --config Debug`\n\nThis installs the built library in the bin folder of the repository.\n\n## Authors\n\n👤 **Rafael Correa**\n* Twitter: [@ScriptsEngineer](https://twitter.com/ScriptsEngineer)\n* Github: [@scriptsengineer](https://github.com/scriptsengineer)\n\n## 🤝 Contributing\n\nContributions, issues and feature requests are welcome!\n\nFeel free to check [issues page](https://github.com/ExpressoBits/inventory-system/issues).\n\nTo suggest or discuss some project structure, feel free here [discussions page](https://github.com/expressobits/inventory-system/discussions)\n\n\n## Show your support\n\nGive a ⭐️ if this project helped you!\n\n## Assets\n\nAll assets (GUI, Models and textures) from https://kenney.nl/assets\n\n\n## 📝 License\n\nThis project is [MIT](MIT) licensed.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexpressobits%2Finventory-system","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fexpressobits%2Finventory-system","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexpressobits%2Finventory-system/lists"}