{"id":33000088,"url":"https://github.com/extremscorner/not64","last_synced_at":"2026-04-10T23:16:00.970Z","repository":{"id":26822747,"uuid":"30281461","full_name":"extremscorner/not64","owner":"extremscorner","description":"Experimental modification of Mupen64GC using 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the GNU General Public License v2\r\n      which is available at: http://www.gnu.org/licenses/gpl-2.0.txt\r\n    This requires any released modifications to be licensed similarly,\r\n      and to have the source available.\r\n    \r\n    Wii64/Cube64 and their respective logos are trademarks of Team Wii64\r\n      and should not be used in unofficial builds.\r\n\r\nQUICK USAGE:\r\n * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size\r\n * To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card\r\n * For SD/USB: Put ROMs in the directory named /wii64/roms,\r\n    All save types will automatically be placed in /wii64/saves\r\n * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)\r\n * Load the executable from the HBC or in the loader of your choice\r\n    Once loaded, select 'Load ROM' and choose the source and select the ROM to load\r\n      (Note: to go up a directory select '..', B will exit the file browser)\r\n * Select 'Play Game' to play\r\n   The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,\r\n   1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button\r\n     (Note: this must be done to save your game; it will not be done automatically)\r\n\r\nControls:\r\n * Controls are now fully configurable so any button on your controller can be mapped\r\n * The controller configuration screen presents each N64 button and allows you to toggle through sources\r\n * There are 4 configuration slots for each type of controller\r\n   * To load a different, previously saved configuration, select the slot, and click 'Load'\r\n   * After configuring the controls as desired, select the slot, and click 'Save'\r\n   * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame\r\n * Clicking 'Next Pad' will cycle through the N64 controllers assigned\r\n * There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'\r\n * The 'Menu Combo' configuration allows you to select a button combination to return to the menu\r\n\r\nSettings:\r\n * General\r\n   * Native Saves Device: Choose where to load and save native game saves\r\n   * Save States Device: Choose where to load and save save states\r\n   * Select CPU Core: Choose whether to play games with pure interpreter\r\n     (better compatibility) or dynarec (better speed)\r\n   * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)\r\n * Video\r\n   * Show FPS: Display the framerate in the top-left corner of the screen\r\n   * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display\r\n   * CPU Framebuffer: Enable for games which only draw directly to the\r\n     framebuffer (this will only need to be set for some homebrew demos)\r\n   * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)\r\n   * FB Textures: Enable framebuffer textures (necessary for some games to\r\n     render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)\r\n * Input\r\n   * Configure Input: Select controllers to use in game\r\n   * Configure Paks: Select which controller paks to use in which controllers\r\n   * Configure Buttons: Enter the controller configuration screen described above\r\n   * Save Button Configs: Save all of the controller configuration slots to SD or USB\r\n   * Auto Load Slot: Select which slot to automatically be loaded for each type of controller\r\n * Audio\r\n   * Disable Audio: Select to mute the sound\r\n * Saves\r\n   * Auto Save Native Saves: When enabled, the emulator will automatically load\r\n     saves from the selected device on ROM load and save when returning to the menu or\r\n     turning off the console\r\n   * Copy Saves: Not yet implemented\r\n   * Delete Saves: Not yet implemented\r\n\r\nCOMPATIBILITY LIST:\r\n Please visit http://emulatemii.com/wii64/compatList/ to see what runs\r\n Report any issues to http://code.google.com/p/mupen64gc/issues/list\r\n\r\nCREDITS:\r\n * Core Coder: tehpola\r\n * Graphics \u0026 Menu Coder: sepp256\r\n * General Coder: emu_kidid\r\n * Original mupen64: Hactarux\r\n * Artwork: drmr\r\n * Wii64 Demo ROM: marshallh\r\n * Compiled using devKitPro r19 and libOGC\r\n     ( http://sourceforge.net/projects/devkitpro )\r\n * Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc\r\n\r\nCHANGE LOG:\r\nBeta 1.1:\r\n   * Dynarec improvements\r\n     + Function linking\r\n     + Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)\r\n     * Execution from ROM\r\n     * Branch comparisons compare 64-bits when necessary\r\n   * glN64_GX improvements\r\n     + Pillar-boxing 'Force 16:9' mode\r\n     * Fixed projection matrix for Rects\r\n     * Fixed viewport and scissoring edge cases\r\n     * Fixed matrix transforms for several microcodes\r\n     * Improved EFB handling wrt VI timing\r\n     * Added upper limit to texture meta data\r\n     * Improved FPS display and loading icon stability\r\n   * Menu improvements\r\n     + Reconfigurable button mapping\r\n       + Save/Load button mapping from file\r\n     + ROMs displayed in alphabetical order\r\n     + Navigate filebrowser pages with R/L and +/- buttons\r\n     + Navigate settings tabs with R/L and +/- buttons\r\n     + Invalid ROM type detection\r\n     + Error message if /wii64/roms doesn't exist\r\n     * Autosave is now the default setting\r\n   * Changed C-Stick deadzone\r\n   * Compiled with devkitPPC r19 / libOGC 1.8.1\r\n   * Fixed resetting flashrom on ROM reset\r\n Wii:\r\n   * Compiled with new libDI / DVDx V2\r\n   * DVD reads are now done with direct PowerPC access\r\n   * Controller improvements\r\n     + Rumble for Wiimote-based input\r\n     + Wiimote-only controls\r\n     + IR/Accelerometer analog input\r\n   * Fixed ROM cache bug for ROMs \u003e ROM cache size\r\n GC:\r\n   * Settings.cfg saving fixed\r\n   * Moved TLB \u0026 blocks array to ARAM\r\n   * Increased recompiler code cache size\r\n   - ARAM ROM cache\r\n   + 2Mb MEM1 ROM cache\r\nBeta 1:\r\n   + Dynamic Recompiler\r\n   + Expansion Pak Support (Wii only)\r\n   + New menu system\r\n      + Classic Controller support\r\n      + Wiimote \u0026 nunchuck support\r\n      + Settings saving\r\n      + Auto load/save option for saves\r\n   + rsp_hle RSP Plugin Port\r\n   - rsp_hle-ppc RSP Plugin\r\n   + glN64 features \u0026 bugfixes\r\n      + 2xSaI\r\n      + glN64 frame buffer textures (e.g. Zelda sub screen)\r\n      + glN64 CPU Frame buffer (for homebrew demos)\r\n   + libDI Wii DVD ROM loading support\r\n   + Full TLB on Wii\r\n   * Many many bug fixes\r\n   * MEM2 ROM Cache for Wii improved (512MBiT ROM support)\r\n   * Memory LUTs compacted\r\n r3xx:\r\n   + glN64 Port\r\n   + MEM2 ROM Cache for Wii (fits 32MB ROMs)\r\n   + Save/Load on Wii Filesystem\r\n   + Progressive video support\r\n   + Embedded font support for Qoob users\r\n   * Threaded audio\r\n   * Various GX_gfx fixes\r\n   * Reworked input plugin\r\n     + Modular controller input\r\n   + Developer Features submenu\r\n     * Toggle FPS/Debug display\r\n r200:\r\n   * Replaced GUI\r\n     + Menu system\r\n     + Menu file browser\r\n   * Replaced file handling system\r\n     + Modular file read/writes\r\n   * Gameplay resumable after exiting to menu\r\n   + Game reset option\r\n   * Multiple ROMs may be loaded without crashing/freezing\r\n   + Fancy splash screen and credits\r\n   * Fixed software graphics support\r\n   + Working audio (choppy)\r\n   + Partial support for little-endian ROMs\r\n   + Rumble pak support\r\n r46:\r\n   + DVD loading\r\n r43:\r\n   + GX graphics\r\n   - Software graphics\r\n r40:\r\n   * Any size ROM support from SD card\r\n   * Pure Interpreter support only for now\r\n   * Software GFX\r\n   * Controller/Mempak support\r\n   * Saving to SD card\r\n   * Text UI\r\n   * 4 MB RAM support (no expansion pack)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fextremscorner%2Fnot64","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fextremscorner%2Fnot64","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fextremscorner%2Fnot64/lists"}