{"id":18620830,"url":"https://github.com/exts/godotsharp-shooter","last_synced_at":"2025-08-22T03:20:59.117Z","repository":{"id":114940787,"uuid":"137371225","full_name":"exts/godotsharp-shooter","owner":"exts","description":"Side Shooter for godot built using C#","archived":false,"fork":false,"pushed_at":"2018-07-11T15:09:10.000Z","size":201827,"stargazers_count":9,"open_issues_count":0,"forks_count":1,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-04-11T12:19:08.195Z","etag":null,"topics":["gamedev","godot","godot-engine","godot3","godotengine","mono","space-shooter"],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/exts.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null}},"created_at":"2018-06-14T14:47:20.000Z","updated_at":"2024-02-28T13:29:14.000Z","dependencies_parsed_at":null,"dependency_job_id":"bcf06b11-b0c2-4ab3-93bd-8ece3af986ce","html_url":"https://github.com/exts/godotsharp-shooter","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/exts/godotsharp-shooter","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/exts%2Fgodotsharp-shooter","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/exts%2Fgodotsharp-shooter/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/exts%2Fgodotsharp-shooter/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/exts%2Fgodotsharp-shooter/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/exts","download_url":"https://codeload.github.com/exts/godotsharp-shooter/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/exts%2Fgodotsharp-shooter/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":271578542,"owners_count":24784055,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-08-22T02:00:08.480Z","response_time":65,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gamedev","godot","godot-engine","godot3","godotengine","mono","space-shooter"],"created_at":"2024-11-07T04:08:07.372Z","updated_at":"2025-08-22T03:20:59.112Z","avatar_url":"https://github.com/exts.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Godot 3.0 Space Shooter built using C#\n\n![Space Shooter](screenshot.png)\n\nThis is the source code for a space shooter build using godot 3.0 and c#. It requires a nuget package to run, but you should be able to load this up and build it yourself.\n\nIf you want to give it a shot head over to itch.io for a build of the actual game. [Download Here!](https://g4mr.itch.io/godotsharp-shooter \"GodotSharp 3.0 Shooter C# Game\")\n\n# Notes before opening project \u0026 building\n\n- You need to run nuget to restore the nuget packages. Use the following command: `nuget restore SharpShooter.sln`\n\n# Notes for exporting\n\n- You need to include `*.json` for each export templates in order to get the formation json to load. Else you'll see errors in the debug menu and you won't see any enemy ships loading.\n\n\n\u0026nbsp;\n\nEnjoy, I love Godot 3!","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexts%2Fgodotsharp-shooter","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fexts%2Fgodotsharp-shooter","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fexts%2Fgodotsharp-shooter/lists"}