{"id":18058173,"url":"https://github.com/fabioardis/1158engine","last_synced_at":"2026-04-27T22:31:40.511Z","repository":{"id":259757508,"uuid":"879357370","full_name":"FabioArdis/1158Engine","owner":"FabioArdis","description":"3D OpenGL engine with ImGui Editor written in C++","archived":false,"fork":false,"pushed_at":"2024-11-30T12:44:51.000Z","size":1535,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-04-05T11:14:26.238Z","etag":null,"topics":["3d","3d-graphics","cpp","engine","imgui","imgui-glfw","opengl","shaders"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FabioArdis.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-10-27T17:35:35.000Z","updated_at":"2024-11-30T12:44:54.000Z","dependencies_parsed_at":"2024-10-27T21:17:56.014Z","dependency_job_id":"e81854ac-7e15-40ed-bfc0-039bd324e0ab","html_url":"https://github.com/FabioArdis/1158Engine","commit_stats":null,"previous_names":["fabioardis/1158engine"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FabioArdis%2F1158Engine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FabioArdis%2F1158Engine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FabioArdis%2F1158Engine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FabioArdis%2F1158Engine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FabioArdis","download_url":"https://codeload.github.com/FabioArdis/1158Engine/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":247325699,"owners_count":20920714,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3d","3d-graphics","cpp","engine","imgui","imgui-glfw","opengl","shaders"],"created_at":"2024-10-31T03:05:26.545Z","updated_at":"2026-04-27T22:31:40.483Z","avatar_url":"https://github.com/FabioArdis.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 1158engine\n\n1158engine is an ongoing project for a 3D engine built using OpenGL. The engine is designed to provide a flexible framework for rendering 3D graphics and managing game objects through a component-based architecture. While the engine is still in development, it currently supports basic functionalities such as scene management and various components that can be attached to game objects.\n\nNote: The engine is not yet complete; it can handle some fundamental tasks, but it does not currently support the full development of a modern 3D software.\n\n## Table of Contents\n\n- [Features](#features)\n- [Getting Started](#getting-started)\n- [Usage](#usage)\n- [Wiki](#wiki)\n- [Contribution](#contribution)\n\n## Features\n\n- **Basic Scene Management**: Create and manage scenes.\n- **Component System**: Attach various components to `GameObject` entities for enhanced functionality.\n- **Rendering**: Render 3D objects and text using OpenGL\n- **Shader Support**: Write and use custom shaders for advanced rendering.\n\n## Getting Started\n\nTo get started with this project, follow these steps:\n\n1. **Clone the repository**:\n    ```bash\n    git clone https://github.com/FabioArdis/1158engine.git\n    cd 1158engine\n    ```\n2. **Install the required dependencies**:\n    \n    Ensure you have the following dependencies installed on your system:\n    - [CMake](https://cmake.org/): Build system\n    - [GLM](https://github.com/g-truc/glm): Mathematics library for graphics software.\n    - [GLFW](https://www.glfw.org/): Window management and input handling.\n    - [FreeType](https://freetype.org/): Font rendering library.\n    - Although already included in this repo, check out the Docking branch of [dear ImGui](https://github.com/ocornut/imgui/tree/docking) (Editor UI) and [GLAD](https://glad.dav1d.de/) (OpenGL function loader)\n3. **Build the project**:\n    ```bash\n    mkdir build\n    cd build\n    cmake ..\n    make\n    ```\n4. **Run the application**:\n    ```bash\n    ./1158engine\n    ```\n\n## Usage\nSimply execute the engine binary generated in the root directory. At this stage of development you can use the demo scene to start testing functionalities and components.\n\n## Wiki\nA wiki will be released once the project reaches a more presentable stage. This will provide detailed guides, tutorials, and API references to assist users in understanding and utilizing the engine effectively.\n\n## Contribution\nContribuitions are welcome, feel free to submit issues or pull requests.","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffabioardis%2F1158engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffabioardis%2F1158engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffabioardis%2F1158engine/lists"}