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 \n\n# 🏔 Terrain Builder.\n\nProcedural Terrain Right in The Browser, ***Now Accelerated by your GPU!***\n\n  \n\n[Launch Terrain Builder 2.2](https://terrain-builder.herokuapp.com/) **( Not built for mobile. )**\n\n  \n  \n\n![Screenshot](https://github.com/FarazzShaikh/Threejs-procedural-terrain/blob/master/public/SS.png)\n\n  \n  \n\n### Controls:\n\n- Left Mouse + drag : Orbit\n- Right Mouse + drag : Pan\n- Middle Mouse + drag : Zoom\n\n### What's New in v2.2?\n\n- 🏔 Changed the noise algorithm resulting in much more realistic terrain.\n- 🤚Now you can move the settings tabs out of the way.\n\n### And What's New in v2?\n-   🚀  Now uses your  _**GPU**_  to produce realtime results.\n-   ⚛️  Rewritten Entirely in  _**React**_  using  _**MVC**_.\n-   💻  Brand new  _**UI**_.\n-   📀  _**Download**_  your generated height maps!\n-   ⚙️  Change  _**Map resolution**_  and  _**Terrain resolution**_  independently.\n-   ⛰  _**Better**_  Terrain Generation.\n\n#### [Full List of Changes and Work In Progress features.](https://github.com/FarazzShaikh/Threejs-procedural-terrain/blob/master/CHANGELOG.md)\n\n  \n\n### Run for Development:\n\n  \n\n```\n\ngit clone https://github.com/FarazzShaikh/Terrain-Builder.git\n\n```\n\n```\n\ncd Terrain-Builder\n\n```\n\n```\n\nnpm install\n\n```\n\n```\n\nnpm run dev\n\n```\n\nServed on http://localhost:3000\n\n  \n\n### Major Frameworks Used:\n\n- [Three.js](https://threejs.org/)\n- [Regl](https://github.com/regl-project/regl)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffarazzshaikh%2Fterrain-builder","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffarazzshaikh%2Fterrain-builder","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffarazzshaikh%2Fterrain-builder/lists"}