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returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["pinball-game","programming-game","tool-assisted-speedrun","video-game"],"created_at":"2024-11-09T13:47:04.734Z","updated_at":"2026-03-01T19:32:31.446Z","avatar_url":"https://github.com/fasterthanlime.png","language":"HTML","readme":"# Super TASball\n\n[![Build Status](https://travis-ci.org/supertasball/supertasball.svg?branch=master)](https://travis-ci.org/supertasball/supertasball)\n[![Quality gate](https://sonarcloud.io/api/project_badges/measure?project=supertasball\u0026metric=alert_status)](https://sonarcloud.io/dashboard?id=supertasball)\n[![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](./LICENSE)\n[![Maintainability rating](https://sonarcloud.io/api/project_badges/measure?project=supertasball\u0026metric=sqale_rating)](https://sonarcloud.io/dashboard?id=supertasball)\n\n[![Coverage](https://sonarcloud.io/api/project_badges/measure?project=supertasball\u0026metric=coverage)](https://sonarcloud.io/component_measures?id=supertasball\u0026metric=coverage)\n[![Lines of code](https://sonarcloud.io/api/project_badges/measure?project=supertasball\u0026metric=ncloc)](https://sonarcloud.io/dashboard?id=supertasball)\n[![Technical debt](https://sonarcloud.io/api/project_badges/measure?project=supertasball\u0026metric=sqale_index)](https://sonarcloud.io/dashboard?id=supertasball)\n\nAn open-source, tool-assisted pinball idle game.\n\n* Play here: https://supertasball.amos.me/\n\n## How to play\n\nCheck out the [video tutorial](https://www.youtube.com/watch?v=c2lE4DDl5P0).\n\n## Contribution model\n\nThis project uses the [pull request hack](http://felixge.de/2013/03/11/the-pull-request-hack.html).\n\n**If you submit a pull request, we'll give you commit access.**\n\nAdditionally, the game is deployed every 5 minute.\n\n## License\n\nSuper TASball is released under the MIT license, see the [LICENSE](./LICENSE) file.\n\n## What is it built with?\n\n* [TypeScript](http://www.typescriptlang.org/), [React](https://www.npmjs.com/package/react), Redux\n* [jsxm](https://github.com/a1k0n/jsxm/) plays modules from [The Mod Archive](http://modarchive.org)\n* [planck.js](https://github.com/shakiba/planck.js) for the pinball physics\n* [PixiJS](https://github.com/pixijs/pixi.js) for the WebGL/canvas display\n\nSuper TASball is:\n\n* a static website hosted on a tiny [Scaleway](https://www.scaleway.com/) instance\n* served over HTTP/2 via Nginx ([config file](./nginx/site.conf)) and [Let's Encrypt](http://letsencrypt.org/)\n* deployed every 5 minutes via Ansible ([config file](./local.yml))\n\n## Developing Super TASball\n\n* Make sure you have [Node.js](https://nodejs.org/en/) 9.x or above.\n* Clone the repository\n* Run `npm i` to install dependencies\n* Run `node fuse.js` to start the development server\n\nIn development, the game is served at \u003chttp://localhost:4444\u003e\n\n### Code structure\n\nIf you're going to be writing code, you'll need to read the [Code structure documentation](./docs/code-structure.md).\n\n### Maps\n\nRead how maps work, how to make a new map and add it to the game in the [Maps documentation](./docs/maps.md).\n\n### Soundtrack\n\nThe soundtrack is a collection of [.XM files](\u003chttps://en.wikipedia.org/wiki/XM_(file_format)\u003e) in the `src/tracks/` folder, mostly collected from [The Mod Archive](https://modarchive.org/).\n\nFor a track to be picked up by the game, it must be listed\nin [track-list.ts](./src/track-list.ts).\n\n### CPU instructions\n\nInstruction types are listed in [types.ts](./src/types.ts). Editor\ncontrols are inferred automatically from this definition, so you don't\nhave to mess with the UI at all.\n\nTheir effects are implemented in [reactors/sim.ts](./src/reactors/sim.ts) and\nto a lesser degree, in [reducers/simulation.ts](./src/reducers/simulation.ts).\n\n### Unlocks and expenses\n\nUnlocks are listed in [unlocks.ts](./src/unlocks.ts). The `effects`\nfield is a partial version of `ResourcesState` - when something is\nunlocked, the specified resource fields are overwritten (see the resources reducer).\n\nFor unlocks to be available in the clicker/idle part of the game, a corresponding expense must exist in [expenses.ts](./src/expenses.ts).\nExpenses can be hidden until one or more unlocks have been... unlocked, via the `requires` field.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffasterthanlime%2Fsupertasball","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffasterthanlime%2Fsupertasball","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffasterthanlime%2Fsupertasball/lists"}