{"id":31920197,"url":"https://github.com/fcornaire/brcreator","last_synced_at":"2026-05-16T17:35:29.825Z","repository":{"id":193947972,"uuid":"689788147","full_name":"Fcornaire/BRCreator","owner":"Fcornaire","description":"Bomb Rush CyberFunk race creator","archived":false,"fork":false,"pushed_at":"2023-09-10T22:53:14.000Z","size":62,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2023-09-11T23:43:26.399Z","etag":null,"topics":["bombrushcyberfunk","mod","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Fcornaire.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2023-09-10T22:28:43.000Z","updated_at":"2023-09-10T22:46:53.000Z","dependencies_parsed_at":"2023-09-10T23:38:40.570Z","dependency_job_id":null,"html_url":"https://github.com/Fcornaire/BRCreator","commit_stats":null,"previous_names":["fcornaire/brcreator"],"tags_count":0,"template":null,"template_full_name":null,"purl":"pkg:github/Fcornaire/BRCreator","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fcornaire%2FBRCreator","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fcornaire%2FBRCreator/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fcornaire%2FBRCreator/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fcornaire%2FBRCreator/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Fcornaire","download_url":"https://codeload.github.com/Fcornaire/BRCreator/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fcornaire%2FBRCreator/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":279017026,"owners_count":26085951,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","status":"online","status_checked_at":"2025-10-13T02:00:06.723Z","response_time":61,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bombrushcyberfunk","mod","unity"],"created_at":"2025-10-13T21:55:13.506Z","updated_at":"2026-05-16T17:35:29.818Z","avatar_url":"https://github.com/Fcornaire.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# BRCreator\n\nA tool that i made to help me make checkpoint for the upcoming race mode in the game \"Bomb Rush Cyberfunk\" with the netplay mode [SlopCrew](https://github.com/SlopCrew/SlopCrew)\n\nThis repository come with 2 plugins :\n\n## BRCreator editor plugin\n\nThis Unity plugin let you:\n\n- load a race config\n- add/remove checkpoint (basically collider) on the scene\n- export the result to be used in the upcoming [SlopCrew 1.5.0](https://github.com/SlopCrew/SlopCrew/milestone/2) version\n\nyou can look at [SlopCrew race-config](https://github.com/SlopCrew/race-config) to see how a race config look.\n\nTo use, assuming you have used [AssetRiper](https://github.com/AssetRipper/AssetRipper) to extract game assets, you will need to :\n\n- open the approriate Scene (aka the stage) in Unity\n- download and copy the Assets\\Editor content in your Assets\\Editor ripped project.\n\nUnity should compile and prompt you this window:\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"imgs/editor.png\" alt=\"animated\" /\u003e\n\u003c/p\u003e\n\n⚠ You will have to remove all the decompiled code to get rid of unity compilation error and be able to compile the plugin editor ⚠\n\n- create a basic config file or load an existing\n- use the Load button on the editor to load the conf\n\n## BRCreator Race plugin\n\nThis plugin is mainly for testing a race conf as it will let you load a conf and start a solo race.\n\nTo use:\n\n- Build the mod\n\nThe Plugin project references DLLs in your game install. Set `BRCPath` as a global environment variable (depending of the IDE) to something like `F:\\games\\steam\\steamapps\\common\\BombRushCyberfunk` _without a trailing slash_ and compile the plugin.\n\n- copy one race config to the plugin built in your BepInEx plugins directory (a `BRCreatorRacePlugin` directory should had been created)\n\n- open the game and load a save\n- press F5 to start the race and check if the pin/ui indicator match the collider added/modified in unity\n\n## Disclaimer\n\nThis is all basic stuff i made to help me with the process of creating race.\nThis can surely be improved.\nDon't hesitate to do some PR that add/fix feature or even just make a better tool if you want\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffcornaire%2Fbrcreator","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffcornaire%2Fbrcreator","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffcornaire%2Fbrcreator/lists"}