{"id":21601302,"url":"https://github.com/fechbmaster/particleengine","last_synced_at":"2025-03-18T13:18:32.446Z","repository":{"id":111645903,"uuid":"135130678","full_name":"fechbmaster/particleengine","owner":"fechbmaster","description":null,"archived":false,"fork":false,"pushed_at":"2018-05-28T08:17:14.000Z","size":20777,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-01-24T18:26:57.427Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/fechbmaster.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":"AUTHORS","dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-05-28T08:15:11.000Z","updated_at":"2018-05-28T08:17:17.000Z","dependencies_parsed_at":"2023-05-25T01:45:28.172Z","dependency_job_id":null,"html_url":"https://github.com/fechbmaster/particleengine","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fechbmaster%2Fparticleengine","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fechbmaster%2Fparticleengine/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fechbmaster%2Fparticleengine/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fechbmaster%2Fparticleengine/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/fechbmaster","download_url":"https://codeload.github.com/fechbmaster/particleengine/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":244227560,"owners_count":20419261,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-11-24T19:08:55.012Z","updated_at":"2025-03-18T13:18:32.420Z","avatar_url":"https://github.com/fechbmaster.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Hydrodynamix Particle Engine\n\nThis is a clean and lightweight implementation of Lagrangian Fluid Dynamics (SPH) which utilizes the power of modern GPUs to do computation and rendering.\nThe software is written in C++ and uses Nvidias CUDA-C for the GPGPU part.\n\n#### Warning: This is incomplete! Will be updated over the next few weeks!\n\n### Features\n\n* Realtime simulation and rendering\n* Change physical properties in realtime through a modern CSS based UI\n* Import and place meshes (supports all common formats; .obj, .fbx, .3ds, .x, ...)\n* Interact with the fluid and create waves\n* Create waterjets and water droplets by pressing the R/F-Keys\n* Highly efficient surface rendering using a screen space curvature flow method\n\n##### [Click](https://www.youtube.com/watch?v=vFrt6ObnsEM) to watch on YouTube:\n\n[![Preview](https://github.com/Hydrodynamix/ParticleEngine/blob/master/Preview.png)](https://www.youtube.com/watch?v=vFrt6ObnsEM)\n\n### Getting started\n\nFor instructions on how to get started please check out the [INSTALL](https://github.com/Hydrodynamix/ParticleEngine/blob/master/INSTALL.md) file.\n\n### Libraries used\n\n* Qt 5.4\n* OpenGL 4.3 (using Qt)\n* CUDA Toolkit 7.0\n* Assimp 3.1.1\n* Boost 1.57.0\n\n### Compilation\n\nWe were using Visual Studio 2013 Update 4 to build our software.\nThere's no gurantee that you will be able to build our application on other compilers/platforms without modifications.\n\nYou will need to install all the dependencies on your own.\nPlease make sure that your environment variables are set up correctly before trying to build the application.\n\n- We use `$(QTDIR), $(CUDA_LIB_PATH), $(BOOST_ROOT)` and `$(ASSIMP_ROOT)` as environment variables for our dependencies.\n- The batch script that we used to build the boost libraries can be found in `ThirdParty/Install/BuildBoost.bat`\n- We do not make use of Windows specific code so the application should also compile on other platforms.\n\nFor more detailed instructions, please refer to the [INSTALL](https://github.com/Hydrodynamix/ParticleEngine/blob/master/INSTALL.md) file.\n\n### Implementation details\n\n* Screen Space Fluid Rendering with Curvature Flow (van der Laan et. al.)\n* TODO: others\n\n### License\n\nHydrodynamix is licensed under the MIT license. Dependencies are under their respective licenses.\n\n### Contributing\n\nWe accept contributions through pull requests on github. When contributing, please make sure that your code conforms to our coding style.\n\n- Our coding style guidelines document will be uploaded at a later time\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffechbmaster%2Fparticleengine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffechbmaster%2Fparticleengine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffechbmaster%2Fparticleengine/lists"}