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simulates flocking behaviour of birds \u0026 was originally developed by Craig Raynolds in 1986.\n\nIn the original implementation each Boid makes decicions based on the following 3 rules:\n- **Alignment:** Boids try to change their position in order to correspond with the average alignment of other Boids within it’s view.\n- **Cohesion:** Each Boid attempts to move towards the average position of other Boids within it’s view.\n- **Seperation:** Each Boid attempts to maintain a reasonable amount of distance between itself and any nearby Boids in order to prevent overcrowding.\n\n## Setup\nThese instructions will get you a copy of the project up and running on your local machine for development and testing purposes.\n\n### Installation\nDownload the project using [git](https://git-scm.com/).\n```bash\ngit clone https://github.com/felixgro/boids-simulation.git\ncd boids-simulation\n```\n\nInstall Dependencies and build using [yarn](https://yarnpkg.com/) or [npm](https://www.npmjs.com/).\n```bash\nnpm i\n# or\nyarn\n\nnpm run build\n# or\nyarn build\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffelixgro%2Fboids-simulation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffelixgro%2Fboids-simulation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffelixgro%2Fboids-simulation/lists"}