{"id":13525109,"url":"https://github.com/fenix-hub/godot-engine.github-integration","last_synced_at":"2025-10-11T22:41:59.582Z","repository":{"id":39717241,"uuid":"207313234","full_name":"fenix-hub/godot-engine.github-integration","owner":"fenix-hub","description":"A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. 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Manage your project without even opening your browser.\n\nAuthor: *\"Nicolo (fenix) Santilio\"*  \nVersion: *1.4.4*  \nGodot Version: *3.2.4-rc3*  \nWiki: *[supported](https://github.com/fenix-hub/godot-engine.github-integration/wiki)*  \n\n\u003cimg align=\"center\" src=\"addons/github-integration/screenshots/banner.png\"\u003e\n\n## What is this?\n*GitHub Integration* is a addon for Godot Engine that I've created mainly for a personal purpose.  \nPushing and Pulling repositories while I'm working on Godot (especially if I'm under a GameJam) could take some time and force me to save the project, open the brwoser/git bash/git gui, and do all the stuff.  \nWith this little addon which works directly in the editor, managing all your repositories will be very easy.  \n\n## What can it do?\n*Github Integration* offers the main functionalities provided by GitHub (and git itself), in a more accessible way.  \nCurrenlty, you can:\n- Manage all of your public and private **repositories**, *including* the ones you share with organizations and the ones in which you are a collaborator (with proper permissions): create, delete, push and clone repositories within your Godot project\n- Manage all of your public and private **gists**: delete, edit and create gists with a functional text editor\n- Manage collaboration invitations, inviting user to your repositories or accept/decline invitations you have received\n\n## How does it work?\nI'm currently working on a [Wiki](https://github.com/fenix-hub/godot-engine.github-integration/wiki) for this plugin. It is a process that will take some time to complete since I want to provide a well-organized wiki with some basic explanations about GitHub itself. Anyway, I'm working on a user-friendly plugin, so everything should be the very ease to use for GitHub experienced users, and a little intuitive for people who never used GitHub or are not so experienced.\nIf you want to see some screenshots you can find them here `addons/github-integration/screenshots`\n\n## Supporters page\n\u003ctable\u003e\n  \u003ctr\u003e\n    \u003cth\u003e\u003cimg src='https://avatars0.githubusercontent.com/u/9788627?s=64\u0026v=4' alt='@masterworm2' width=\"64\"/\u003e\u003cbr/\u003e\u003ca href=\"https://github.com/masterworm2\"\u003emasterworm2\u003c/a\u003e\u003c/th\u003e\n    \u003cth\u003e\u003cimg src='https://avatars0.githubusercontent.com/u/48778172?s=64\u0026v=4' alt='@auctru' width=\"64\"/\u003e\u003cbr/\u003e\u003ca href=\"https://github.com/autcru\"\u003eautcru\u003c/a\u003e\u003c/th\u003e \n  \u003c/tr\u003e\n\u003c/table\u003e\n\n## :warning: Disclaimer  \nAs a \"work in progress\" project, there is *no warranty* for any eventual issue and bug that may broke your project.  \nI don't assume any responsibility for possible corruptions of your project. It is always advisable to keep a copy of your project and check any changes you make in your Github repository.  \n\n-----------------\n\u003e This text file was created via [TextEditor Integration](https://github.com/fenix-hub/godot-engine.text-editor) inside Godot Engine's Editor.","funding_links":["https://paypal.me/NSantilio"],"categories":["Plugins and scripts"],"sub_categories":["3D"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffenix-hub%2Fgodot-engine.github-integration","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffenix-hub%2Fgodot-engine.github-integration","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffenix-hub%2Fgodot-engine.github-integration/lists"}