{"id":13790372,"url":"https://github.com/fenomas/noa","last_synced_at":"2025-05-16T09:02:38.165Z","repository":{"id":27165780,"uuid":"30635278","full_name":"fenomas/noa","owner":"fenomas","description":"Experimental voxel game engine.","archived":false,"fork":false,"pushed_at":"2023-07-31T14:55:51.000Z","size":6186,"stargazers_count":638,"open_issues_count":16,"forks_count":91,"subscribers_count":24,"default_branch":"master","last_synced_at":"2025-05-07T09:50:35.524Z","etag":null,"topics":["game-engine","js-game","voxel"],"latest_commit_sha":null,"homepage":null,"language":"JavaScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/fenomas.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2015-02-11T07:07:30.000Z","updated_at":"2025-04-30T12:13:26.000Z","dependencies_parsed_at":"2024-01-07T04:48:58.299Z","dependency_job_id":null,"html_url":"https://github.com/fenomas/noa","commit_stats":{"total_commits":602,"total_committers":10,"mean_commits":60.2,"dds":0.03322259136212624,"last_synced_commit":"1282d103b72be3a39803ef9aab4c455b3c61966d"},"previous_names":["andyhall/noa"],"tags_count":22,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fenomas%2Fnoa","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fenomas%2Fnoa/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fenomas%2Fnoa/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fenomas%2Fnoa/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/fenomas","download_url":"https://codeload.github.com/fenomas/noa/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":254501548,"owners_count":22081526,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-engine","js-game","voxel"],"created_at":"2024-08-03T22:00:42.550Z","updated_at":"2025-05-16T09:02:37.840Z","avatar_url":"https://github.com/fenomas.png","language":"JavaScript","funding_links":[],"categories":["Integration","JavaScript"],"sub_categories":[],"readme":"\n# noa-engine\n\nAn experimental voxel game engine.\n\nSome projects using `noa`:\n * [bloxd.io](https://bloxd.io/) - multiplayer voxel games with editable worlds, by [Arthur](https://github.com/MCArth)\n * [Minecraft Classic](https://classic.minecraft.net/) - from Mojang (I'm as surprised as you are)\n * [VoxelSrv](https://github.com/Patbox/voxelsrv) - a voxel game inspired by Minecraft, by [patbox](https://github.com/Patbox)\n * [CityCraft.io](https://citycraft.io/) - multiplayer voxel cities, by [raoneel](https://github.com/raoneel)\n * [OPCraft](https://github.com/latticexyz/opcraft) - a voxel game running on Ethereum smart contracts, by [Lattice](https://github.com/latticexyz)\n * [noa-examples](https://github.com/fenomas/noa-examples) - starter repo with minimal hello-world and testbed games\n\n\n----\n\n## Usage\n\nThe easiest way to start building a game with `noa` is to clone the \n[examples](https://github.com/fenomas/noa-examples) repo and start hacking \non the code there. The comments in the `hello-world` example source walk \nthrough how to instantiate the engine, define world geometry, and so forth. \nThe example repo also shows the intended way to import noa's \npeer dependencies, test a world, build for production, etc.\n\n\n## Docs\n\nSee the [API reference](https://fenomas.github.io/noa/API/) \nfor engine classes and methods. \n\nDocumentation PRs are welcome! See the source for details, API docs \nare generated automatically via `npm run docs`.\n\n\n## Status, contributing, etc.\n\nThis engine is under active development and contributions are welcome.\nPlease open a discussion issue before submitting large changes.\n**PRs should be sent against the `develop` branch!**\n\nCode style/formatting are set up with config files and dev dependencies, \nif you use VSCode most of it should work automatically. If you send PRs, \nplease try to be sorta-kinda consistent with what's already there.\n\n\n\n## Change logs\n\nSee [history.md](docs/history.md) for full changes and migration for each version.\n\nRecent changes:\n\n * `v0.33`: \n   * Much improved [API docs](https://fenomas.github.io/noa/API/)\n   * Terrain now supports texture atlases! See `registry.registerMaterial`.\n   * Added a fast way to specify that a worldgen chunk is entirely air/dirt/etc.\n   * Modernized keybinds to use [KeyboardEvent.code](https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code) strings, and changed several binding state properties\n   * Bunch of internal improvements to support shadows - see [examples](https://github.com/fenomas/noa-examples)\n\n * `v0.32`: Fixes npm versioning issue - no code changes.\n * `v0.31`: \n   * Change the speed of the world! See `noa.timeScale`\n   * Now possible to control chunk processing order: `noa.world.chunkSortingDistFn`\n   * Much improved type exports and [API docs](https://fenomas.github.io/noa/API/) \n * `v0.30`: \n   * Engine now a named export, use `import {Engine} from 'noa-engine'`\n   * many performance and size optimizations\n   * now generates proper type declarations and API references!\n   * can now configure separate vert/horiz values for chunk load distance\n   * core option `tickRate` is now in **ticks per second**, not ms per tick\n   * adds several init options, e.g. `maxRenderRate`, `stickyFullscreen`\n * `v0.29`: \n   * maximum voxel ID is now `65535`\n   * adds option `worldGenWhilePaused`\n   * adds option `manuallyControlChunkLoading` and related APIs\n   * performance and bug fixes\n\n\n----\n\n## Credits\n\nMade with 🍺 by [@fenomas](https://fenomas.com), license is [MIT](LICENSE.txt).\n\nUses [Babylon.js](https://www.babylonjs.com/) for 3D rendering.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffenomas%2Fnoa","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffenomas%2Fnoa","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffenomas%2Fnoa/lists"}