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Custom Shaders\n\nMy collections of custom shader for terrain, UI and others\n\n\n## Dynamic Sprite Color (Sprite Unlit)\n### Using a mask in original sprite sheet\n\u003cimg src='./images/git_dsc_1.png' width='400'\u003e\n\n### Applying a color pallet \n\u003cimg src='./images/git_dsc_2.png' width='350'\u003e\n\u003cimg src='./images/git_dsc_3.png' width='350'\u003e\n\n## Lowpoly Terrain\n\u003cimg src='./images/lowpoly_shader.png' width='400'\u003e\n\n## Auto Terrain Texture V1\n\u003cimg src='./images/auto_terrain_texture.png' width='400'\u003e\n\n## PBR Mixamo Shader\n\n\u003cimg src='./images/mask_mixamo_loop.gif' width='256'\u003e\n\n## PSX Unlit Shader\n*PSX Unlit / URP UNLIT*\n\n\u003cimg src='./images/psx_unlit_cut.gif' width='300'\u003e\u003cimg src='./images/urp_unlit_cut.gif' width='300'\u003e\n\n\n## HDRP Water Shader\n\u003cimg src='./images/water_shader_1.gif' width='400'\u003e\n\u003cimg src='./images/water_shader_2.gif' width='400'\u003e\n\n## URP Water 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