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On the other end, ByteNet deserializes your data, and then feeds it back to your Luau code. You don't need to worry about type validation, optimization, packet structure, etc. ByteNet does all the hard parts for you! Strictly typed with an incredibly basic API that explains itself, ByteNet makes networking simple, easy, and quick. There's very few concepts you need to grasp in order to use ByteNet; it has an incredibly minimalistic \u0026 simplistic, yet powerful API.\n\n## Installation\n\nYou can install ByteNet on Wally, or through the latest release's `.rbxm` file.\n\n## Performance\n\nByteNet performs incredibly well compared to non-buffer based libraries like BridgeNet2. This is because ByteNet has a **custom serializer** that takes your Luau data and transforms it into a buffer, sending that and deserializing it on the other side.\n\n## Further contact\n\nYou can contact me directly under the ByteNet thread in the [Roblox OSS Server](https://discord.gg/5KjV64PA3d).\n\nFurther documentation [here](https://ffrostfall.github.io/ByteNet/).\n\n## License\n\nThis project is under the MIT license! so, it's open source\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fffrostfall%2FByteNet","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fffrostfall%2FByteNet","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fffrostfall%2FByteNet/lists"}