{"id":21224818,"url":"https://github.com/fgsfdsfgs/ctrd2d","last_synced_at":"2025-09-06T05:34:10.774Z","repository":{"id":122379762,"uuid":"82075243","full_name":"fgsfdsfgs/ctrd2d","owner":"fgsfdsfgs","description":"Doom 2D ported to the Nintendo 3DS","archived":false,"fork":false,"pushed_at":"2017-02-15T15:36:27.000Z","size":2881,"stargazers_count":3,"open_issues_count":0,"forks_count":0,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-03-15T01:45:00.253Z","etag":null,"topics":["3ds","3ds-homebrew","doom2d","libctru"],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/fgsfdsfgs.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2017-02-15T15:27:22.000Z","updated_at":"2022-03-21T18:01:31.000Z","dependencies_parsed_at":null,"dependency_job_id":"3edb3662-2a79-4cf1-bb23-6659ff2eb5ae","html_url":"https://github.com/fgsfdsfgs/ctrd2d","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/fgsfdsfgs/ctrd2d","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fgsfdsfgs%2Fctrd2d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fgsfdsfgs%2Fctrd2d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fgsfdsfgs%2Fctrd2d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fgsfdsfgs%2Fctrd2d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/fgsfdsfgs","download_url":"https://codeload.github.com/fgsfdsfgs/ctrd2d/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/fgsfdsfgs%2Fctrd2d/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":262164030,"owners_count":23268780,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["3ds","3ds-homebrew","doom2d","libctru"],"created_at":"2024-11-20T23:00:07.798Z","updated_at":"2025-06-27T00:05:38.978Z","avatar_url":"https://github.com/fgsfdsfgs.png","language":"C","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ctrDoom2D\n## What?\nDoom 2D is an old Russian Doom fangame, originally made for DOS in 1996 by Prikol Software.\n\nIt was ported to SDL in 2011 by Rembo. This is a port of that SDL port to Nintendo 3DS/libctru.\n\n## Building\nYou should have the latest devkitARM and libctru installed and in your PATH.\n\n`make` builds `ctrd2d.elf` and `ctrd2d.3dsx`.\n\n`make cia` builds `ctrd2d.cia`.\n\n## Installing\nIf you have a way to install CIAs, build and install the CIA. If you only have the Homebrew Launcher, build the 3DSX and copy it to `sdmc:/3ds/`.\n\nThen, copy the `gamedata/ctrd2d` folder to `sdmc:/3ds/`.\n\n## Running\nIf you've installed the CIA, just launch the title; if you're using HBL, run it and Doom 2D should be in the menu.\n\nDefault controls:\n- D-Pad: movement/aiming\n- A: jump\n- B: shoot\n- Y: use\n- START: menu\n- L/R: change weapon; Y/N in menu prompts\n\nIf it crashes for whatever reason, it should freeze for a few seconds, allowing you to read the console.\n\n## TODO\n- [ ] Music\n- [ ] Some way to specify command line args or a config menu\n- [ ] Faster graphics (should probably write a hardware renderer or something)\n- [ ] NDSP sound (apparently CSND is deprecated?)\n- [ ] Better timing/FPS cap\n- [ ] Strafe button\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffgsfdsfgs%2Fctrd2d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Ffgsfdsfgs%2Fctrd2d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Ffgsfdsfgs%2Fctrd2d/lists"}