{"id":26202224,"url":"https://github.com/flamingriot/uniray","last_synced_at":"2026-05-28T08:31:22.350Z","repository":{"id":328909875,"uuid":"935000179","full_name":"FlamingRiot/Uniray","owner":"FlamingRiot","description":"Unity-like game engine built with Raylib","archived":false,"fork":false,"pushed_at":"2025-02-18T18:41:38.000Z","size":27063,"stargazers_count":4,"open_issues_count":10,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-12-19T17:25:54.637Z","etag":null,"topics":["csharp-app","game-engine","game-engine-3d","raylib","raylib-cs"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FlamingRiot.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-02-18T18:38:09.000Z","updated_at":"2025-08-11T06:49:51.000Z","dependencies_parsed_at":null,"dependency_job_id":"5711833e-be2a-4cbd-aec0-a5b4911cf184","html_url":"https://github.com/FlamingRiot/Uniray","commit_stats":null,"previous_names":["flamingriot/uniray"],"tags_count":4,"template":false,"template_full_name":null,"purl":"pkg:github/FlamingRiot/Uniray","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FlamingRiot%2FUniray","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FlamingRiot%2FUniray/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FlamingRiot%2FUniray/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FlamingRiot%2FUniray/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FlamingRiot","download_url":"https://codeload.github.com/FlamingRiot/Uniray/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FlamingRiot%2FUniray/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":33601380,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-05-26T15:22:16.424Z","status":"online","status_checked_at":"2026-05-28T02:00:06.440Z","response_time":99,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["csharp-app","game-engine","game-engine-3d","raylib","raylib-cs"],"created_at":"2025-03-12T03:33:43.151Z","updated_at":"2026-05-28T08:31:22.332Z","avatar_url":"https://github.com/FlamingRiot.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Uniray\n\n![Uniray Interface](ext/res/ex_default.png)\n\nUniray is a game engine based on the C# [wrapper](https://github.com/ChrisDill/Raylib-cs) for the graphic library [Raylib](https://www.raylib.com/). \nIt's purpose is to bring easy Game Development and Design while using a relatively low level tool to make it simple and intuitive to use. You will\nfind below a guide to build the engine yourself, as it hasn't officially released yet.\n\n## Build\n\n- [ ] [Install](https://dotnet.microsoft.com/en-us/download/dotnet/7.0) the **Net7.0 Framework** (minimum required) if you don't have it already.\n- [ ] Run the following command in the project directory:\n\n```\ndotnet build\n```\n\nThis will generate a bin folder containing all the files you need. Simply run the .exe and start designing!\n\n## Publish \n\nIf you want to get a self-contained version (containg the framework), run the following command instead:\n\n```\ndotnet publish -c Release -r win-x64 --self-contained\n```\n\nThis will output a win-x64 folder (or some other runtime, list [here](https://learn.microsoft.com/en-us/dotnet/core/rid-catalog#known-rids)) that \ncontains the needed files including the framework ones. You can now run it on any computer that hasn't dotnet installed!\n\n## Contact\n\nThe project is still in development and reviews and advices are welcome. If you have any question, consider contacting me at Evan.Comtesse@rpn.ch\nTo report bugs to the administrator, go take a look in [bugs](BUGS.md)","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fflamingriot%2Funiray","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fflamingriot%2Funiray","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fflamingriot%2Funiray/lists"}